Dutch/Groninger 2D/3D/VR artist/animator/dev/doodler, currently working on naam.itch.io/deop! Also at bsky.app/profile/naam.bsky.s…

Joined April 2011
1,483 Photos and videos
Pinned Tweet
25 Aug 2024
The Deep End Of The Pool has a free prototype and is now live and kicking on @itchio ! Can't wait to hear what you folks make of it! Go have a try! naam.itch.io/deop #indiedev
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...finally were able to make a first pass at the caves music! A bit too solemn maybe, but, I like it for what it is : ) what do you think? #indiedev #vr #diorama #rpg #gamemusic
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Jun 8
...added an 0.2s delay between dialogue bubbles and it reads so much better but also my devving suffers because now you cant clicketyclicketyclick through a conversation at top speed anymore haha! #indiedev
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naam retweeted
Jun 7
...oh dear what happened here? #indiedev #vr #diorama #rpg #fauxrpg #madewithblocks
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Jun 7
...thinking of making the game take place on planet Urf, on the continent of Yurp, but it might be too silly... #indiedev
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naam retweeted
Jun 7
...spending a good hour or two mulling over the ramifications of a deceptively tiny and actually optional plot-point is gamedev too, right? ...else I may have wasted the afternoon right now ^^ #indiedev
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naam retweeted
Jun 4
...finishing touches on the tutos, always add dangly bits #indiedev
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Jun 2
...created an SLItemSpawner scriplet to do away with the awkward BasicItemSpawner for ChoreActivity spawning of Realitems during InvoDiscovery tutos also squashies were applied to improper OnDisable/OnDestroy unsubscribes of InventoryPanelDisplay Repops how've you been? #indiedev
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Jun 1
...I can happily report that now I have made the drophovers respect navmesh placement of the popshandle not only do portals highlight properly but also bugs surfaced around picking up nonbattler popshandles that are now squashed also fixing trinket multies in the same go yay!
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naam retweeted
May 30
... what else would you find in empty pockets? #indiedev #vr #diorama #rpg
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naam retweeted
May 30
...spent waaaay too much time watching fights in debug view but can report evasion spot picks now work 99±1% of the time now woot! #indiedev #vr #diorama #rpg #screenshotsaturday
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May 27
...found another exploit that I don't feel like fixing -- if we keep the party leader out of enemy triggers, we can loot a room clean with another partymember : ) but since they can wander around on their own accord, we can't have them triggering enemy encounters by themselves!
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May 28
...plus all partymembers can now activate room-exit portals, so they're full-on player characters now. Just ones that tend to wander around if you don't give them something to do : ) #indiedev
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May 28
it does make my if statements look completely ridiculous tho hahaha #indiedev
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