Joined March 2021
313 Photos and videos
This week, I tried the Paradigm tool from @TheoryAcceler and had a lot of fun with it. I’ll post the files tomorrow, as always.
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New Patreon project. Got inspired by nature and had to make this. Great start into the week for everyone! #houdini #nature #patreon
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I don't know why, but I actually like these viewport renders a lot.
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🤖Back in Action: New 3D model now on Patreon! I’ll be uploading the hole Chappie model in parts, building up the full character over time. This post focuses on the lower legs. Hands are already in the collection #chappie #3dmodel #patreon
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How do you build different and precise UV directions projections (like for brushed metal and such) for complex objects in Houdini? Find it kind of hard.
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Next Neon Signs are done. Files are on Patreon as usual.
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Making some Houdini neon signs again. If you're interested in the files, I'm sharing them on Patreon. #Patreon #NeonSign #Houdini
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Hey guys, Just wanted to check in and show you what we’ve been working on. poly.pasta and I are collaborating on a fun little project that we’re going to share with you. But not only will the project be available, no sir — you’ll also get a nice juicy promo code for a great discount on all the fruits involved in it (10-15 assets in total). This is the first scene I’ve been working on. It’s not as trivial as it might look: everything is procedural, no simulation — just 3–4 keyframes. Everything else is logic, matrices, and loops. Can’t wait to share the files with you. Cheers, Irinel
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Irinel retweeted
Feb 12
Check out the Houdini Learning Portal! Your new hub for tutorials, collections, content, and talks. Filters and category links give you quick access to educational materials. Create Collections to organize your learning into playlists — try it! sidefx.com/learn/learning-li…
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poly.pasta and pointindex join forces on an upcoming project.
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Hey friends, the third and final part of the Pomelo tutorial is out! In this one, I’m going to show you how I set up the constraints. I’ve also attached the master file with all the different networks: building the initial geometry, optimizing it, setting up the constraints, and even the workflow for the splashes, peeling, and animation. All on Patreon. Cheers, Irinel
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I love ripping things in slow motion in Houdini
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Hey friends, Part 02 is now done, here is a little preview. going through the next steps after the initial build: optimizing the geometry, improving the look. Next up is Part 03, where I’ll cover the main part of the system: the constraint network Stay tuned. Cheers, Irinel
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vexpert.tools Built an HDA VEX assistant that generates, refactors, explains, and fixes VEX code directly within SOP networks. I’m genuinely curious what you think an AI assistant inside Houdini should help with, if at all?
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One of the older days. Still like the mood...
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Hey everyone, It’s done—here’s a short clip of the pomelo ripping. The first part of the tutorial is also finished and will be uploaded later today. Since the project was more complex than usual, I split the tutorial into several parts. We’ll start with the geometry and how to create the juice cells that we’ll tear later. I hope you like it. Cheers, Irinel
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The scene animation is done, all the parts are playing nicely together. I am tuning the final shader for the slice. The skin shader and juice burst are next. #houdini #pomelo #patreon
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Everything is coming together… only the dissolving of the peeled slices needs some work, but I’ll get there. #Pomelo #Houdini #Patreon
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Today I worked on a custom tear driver to make it more flexible when ripping the fruit apart, instead of just letting it fall onto a collider.
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