thank you marvelous cyberskull 😘💀 he/him

Joined March 2009
70 Photos and videos
11 Jun 2022
I made a bunch of new levels for Fracas 3, and it was fun making decorations for some of the rooms, using my primitive level editor. I updated the powerup effects to be juicier and more informative, too. aaryte.itch.io/fracas3 #screenshotsaturday
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7 Apr 2022
Herbert shirked his work He lurks onliiiiiiiine. George Orr's fort is cork Do sporks have tiiiiiiines? for fussing and fighting my friends.
25 Mar 2022
Yeah, I was dating someone, but I had to break it off when I found out they were sneaking into graveyards and digging up dead bodies. You know what they say, "exhume" makes an "ex" out of "u" and "me".
11 Feb 2022
👁️ 🐽 👅
14 Nov 2021
TWF drawing ur 1st WebGL2 triangle: PRETTY GREAT
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18 Nov 2021
A pretty gif now, a playable prototype soon probably!
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28 Nov 2021
#screenshotsaturday Here's a tutorial level from my prototype "Bridge Wizard" game. The main lesson here is that pieces can go up.

ALT Animated gif where a red pentomino bar moves and rotates through a small blue labyrinth, on the way to a red altar. When it lands on the altar, the chain of red pieces vanish. The blue walls that were supported by the red pieces fall straight down, and then they disappear too.

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13 Nov 2021
I wanted to make a small tetromino-based game prototype using my existing "framework", which is really just for physics-y 2D-scrolling cave-blaster games. So I decided to make a little prototyping-friendly library, and it seems dumb but I'm really excited about this.
1 Nov 2021
Good job everybody
15 Sep 2021
Similar energy from King of All Cosmos and James Beard.
5 Sep 2021
Did it hoit? When you wanted to get into the act?
5 Jul 2021
I added ADSR (attack, decay, sustain, release) to my sound engine. Then I messed around and made a fresh new Blaster firing noise, kinda THRRRRMP THRRRRMP, halfway between an energy weapon and an alarm. It's so satisfying to find a good sound. live: loopwood.com/game8/#/gallery…
4 Jul 2021
#screenshotsaturday but on a Sunday. I added a new enemy to Fracas 3, called the Blaster! Rapid-fire, shootable bullets. More at aaryte.itch.io/fracas3/devlo…
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28 Jun 2021
Amazing how graphics keep getting better
8 May 2021
This is not the kind of infinite loop to which I am accustomed. I think I know how to make it impossible, but it's fun while it lasts, and it lasts forever. #screenshotsaturday

ALT A video-game character is surrounded by a wall of skulls which are exploding and regenerating in an infinite orbiting loop.

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10 May 2021

ALT 2D top-down videogame scene. A round player character (basically a face) is confronted by a narrow passage blocked by toxic glowing mushrooms. They shoot an arrow at one, and the mushroom bursts in a small cloud, setting off a chain reaction of popping 'shrooms, clearing the passage. The player advances, avoiding the mushrooms as they pop back up behind them.

11 Apr 2021
#screenshotsaturday I've improved the level editor a ton. There are level image previews, and you can select and re-arrange levels and adventures. And now, finally, you can play custom adventures from the main game menu. aaryte.itch.io/fracas3
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