Good Morning everyone!
I've been seeing a lot of discourse around a warning that players are receiving regarding config modifications. The Marvel Rivals team has added internal guidelines to prevent players from misusing these config files to gain a competitive advantage. Below is a full list of the disallowed console variable (cvar) values that will trigger the warning if set outside their permitted range. For example, r.Fog != 0 means fog must set to 1 or it will trigger a warning.
r.SeparateTranslucency != 0
r.Shadow.DistanceScale != 0
r.ShadowQuality != 0
r.DistanceFieldShadowing != 0
r.TonemapperGamma == 0
r.ToneMapperGamma == 0
r.LightFunctionQuality != 0
r.LightMaxDrawDistanceScale == 1
r.Fog != 0
r.VolumetricFog != 0
r.BloomQuality != 0
r.EyeAdaptationQuality != 0
r.VolumetricCloud != 0
r.VolumetricCloud.SkyAO != 0
r.VolumetricCloud.ShadowMap != 0
r.VolumetricCloud.DisableCompute != 1
r.VolumetricCloud.ViewRaySampleMaxCount >= 768
r.VolumetricCloud.SampleMinCount >= 2
r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap != 0
r.VolumetricCloud.Shadow.ReflectionRaySampleMaxCount >= 24
r.VolumetricCloud.Shadow.ViewRaySampleMaxCount >= 80
r.VolumetricCloud.DistanceToSampleMaxCount >= 15
r.VolumetricCloud.ShadowMap.RaySampleMaxCount >= 128
r.VolumetricCloud.ShadowMap.MaxResolution >= 2048
r.VolumetricCloud.ShadowMap.SpatialFiltering != 0
r.SkyAtmosphere.TransmittanceLUT != 0
r.SkyAtmosphere.DistantSkyLightLUT != 0
r.SkyAtmosphere.SampleLightShadowmap != 0
r.Shadow.CachedShadowsCastFromMovablePrimitives != 0
r.Shadow.MaxLightRadiusForScalableLocalLightShadow >= 1
wp.Runtime.HLOD.ForceDisableShadows != 1
p.Chaos.EnableStaticShadow != 0
m.Portal.DisableDistanceFieldShadow != 1
r.LightShaftAllowTAA != 0
r.DynamicGlobalIlluminationMethod == 0
r.LumenScene.DirectLighting != 0
r.LumenScene.Radiosity != 0
r.Lumen.Reflections.HardwareRayTracing == 1
r.ReflectionEnvironment != 0
m.Portal.Lumen.Reflection != 0
m.Portal.LumenScene.LightingQualityScale >= 0.125
m.Portal.LumenScene.DetailScale >= 0.25
m.Portal.LumenScene.LightingUpdateSpeedScale >= 0.125
m.Portal.LumenScene.SurfaceCacheResolutionScale >= 0.25
r.TranslucentLightingVolume != 0
r.DisableDistortion != 1
r.Refraction.Blur != 0
r.Translucency.EnableVelocity != 0
r.Bloom.ApplyLocalExposure != 0
r.MaxDrawMeshDecalDistance >= -1
r.Decal.FadeDurationScale != 0
MarvelGameplayCue.ViewTargetDecalCullSize >= 0
r.ParticleLODBias <= 0
r.grass.DensityQualityLevel != 0
foliage.MinLOD <= -1
foliage.MinimumScreenSize <= 5e-06
grass.DiscardDataOnLoad != 1
grass.MaxAsyncTasks >= 4
r.LandscapeLOD0DistributionScale >= 1
r.LandscapeLODDistributionScale >= 1
landscape.RenderNanite == 1
r.HLOD.MaximumLevel == -1
r.HLOD.DistanceOverride == "0.0"
r.ViewDistanceScale.SecondaryScale >= 1
r.ViewDistanceScale.SkeletalMeshOverlay >= 1
r.Streaming.NormalTexAddBias <= 0
r.Streaming.MROTexAddBias <= 0
r.Streaming.DefaultNoRefLODBias <= 0
r.Streaming.NoRefLODBiasQualityLevel <= -1
r.UITextureLODBias <= 0
r.AnisotropicMaterials != 0
r.MinRoughnessOverride == 0
r.SSR.MaxRoughness == -1
r.HairStrands.Enable != 0
r.HairStrands.Strands != 0
r.HairStrands.Cards == 1
r.HairStrands.Meshes != 0
r.HairStrands.Simulation == 1
r.HairStrands.MinLOD <= 0
r.HairStrands.UseCardsInsteadOfStrands == 0
r.Water.SingleLayer != 0
r.Water.SingleLayer.Reflection != 0
r.Water.SingleLayer.SSRTAA != 0
r.AllowWaterWave != 0
r.WaterWaveUpdateDistEveryFrame != 0
r.postprocessing.EnableCAS == 1
r.postprocessing.disablematerials == 0
r.CustomDepth == 3
r.Nanite == 0
r.Nanite.Tessellation == 0
r.TeamOutline.LineWidth == 1
r.TeamOutline.AutoLineWidthByScreenPercentage == 66.7
r.TeamOutline.RenderingIndex == 0
r.StandardlizePPV.Enable == 0