this is how you UV things when you're a sweatlord. manual pack, pixel perfect (pixel corner snapped UVs), 1:1 texel density across the asset, basically zero stretching, well utilized layout that's easy to read (you bet I packed that by hand.), uniform distance between islands
Quake 2 Remastered, chaingun texture file (padding disabled for showcasing purposes)
256x256 q2 palette