Game Director at Tuxedo Labs. Previously worked on ISLANDERS: New Shores and SteamWorld Build. Loves coffee, history, and video games.

Joined April 2010
597 Photos and videos
Pinned Tweet
My JRPG in Development • Classic turn-based combat • Dungeon exploration inspired by Zelda • HD2D inspired pixel art and lighting #JRPG #IndieDev #ゲーム制作
79
90
1,125
46,353
As you go further down in the dungeon, it gets darker and darker if you aren't near a light source. #indiedev #unity3d #ゲーム制作
21
179
Andreas Persson retweeted
Lately, I've been trying a slightly different style than before—I'm creating character packs in chibi style for @apgamesdev I won't deny that it's a lot of fun and a real pleasure #pixelart #art #chibi
17
234
3,449
You can run into other adventurers in the dungeon that will attack any monsters they encounter. #screenshotsaturday #roguelike #ゲーム制作
1
2
26
492
Andreas Persson retweeted
Not sure how useful, but you can't argue with the satisfaction
74
84
1,775
134,810
Andreas Persson retweeted
Trapped monsters can be recruited as allies, also gas spreading and dissipation. #screenshotsaturday #roguelike #ゲーム制作
1
3
55
1,438
Reward rooms with equipment can now show up in the dungeon, helping you create a build for the run. #indiedev #roguelike #ゲーム制作
1
30
829
Added an effect to the chams to easier tell them apart from the unexplored areas, also new water effect. #screenshotsaturday #roguelike #ゲーム制作
28
551
Andreas Persson retweeted
Read Books of Knowledge to gain skill points and learn new skills. Need to find a structure for the skills down the line, but fun to experiment with. #screenshotsaturday #roguelike #ゲーム制作
1
9
278
Andreas Persson retweeted
Fire that spreads, burns enemies and vegetation. #screenshotsaturday #roguelike #ゲーム制作
4
42
1,443
New tile based lighting, tiles like the lava can emit light. Monsters have an easier time noticing the player when in lit areas. #IndieDev #screenshotsaturday #ゲーム制作
1
1
109
9,191
Andreas Persson retweeted
Throwable weapons can be equipped and quickly used by pressing F to target and then F to throw. #IndieDev #screenshotsaturday #ゲーム制作
5
41
1,062
Implemented an inventory and equipment. A handful of scrolls and potions also working. Next step, identification. #IndieDev #screenshotsaturday #ゲーム制作
3
6
55
1,825
Some roguelike experimentation. #IndieDev #screenshotsaturday #ゲーム制作
19
389
Andreas Persson retweeted
The Teardown Multiplayer project was a tricky one. It's finally out, and I wrote up the technical details on what we went through to get there: blog.voxagon.se/2026/03/13/t…
18
78
625
34,697
Andreas Persson retweeted
📢 Teardown Multiplayer is OUT NOW on Steam! 🎉💥 👥 Team up with friends and create chaos together. Huge thanks to the amazing modding community already building maps, game modes, tools and more. 🧱 Console Multiplayer is still in development and coming later this year 🎮
21
41
310
26,428
Andreas Persson retweeted
This is going to be great! Teardown Multiplayer! Can't wait for it to get released!
🚨 Teardown Multiplayer update launches on PC March 12 – 2 PM CET 🚨 It's time to squad up and cause chaos together 💥 Co-op destruction, physics madness, campaign with friends & community mods like never before. Console version is coming later this year. Watch the trailer 👇
1
2
196