Joined July 2007
90 Photos and videos
I am very happy with the cheese tho...
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This is getting ridiculous. I uploaded the same atlas many times and now it got flagged. Something about "Roblox does not permit dating or romantic exchanges between avatars." It's the emissive map for a heart that is for 1 health... It's super disruptive. Is there a forum thread or some sort of community petition to fix this?
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Jun 10
Started a new pong-style game on Roblox. Yeah, it’s basically pong, but with breaking boxes and speed that ramps up. Should be a fun little project, I thought... What I didn’t expect is how quickly the default Roblox replication falls apart. The ball constantly stutters and lags because every hit has to go to the server and then back out to all clients. So we ended up building our own lightweight server-authoritative netcode with client prediction. It works like this: Clients send inputs to both their local simulation and the server. The server runs the same simulation at a lower tick rate. Every so often the server sends back a state snapshot, and the client reconciles any differences. Basically: client predicts, server is authoritative, and we correct prediction errors. It’s a decent amount of work… for a damn pong game. But if you ever want to build something competitive (like the next Rivals or any fast-paced multiplayer game), this exact problem shows up. So starting with pong feels like a solid way to solve it properly.
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Jun 10
As I am still going with dependency injection creating a dependency table seems a good little workflow step to spot AI spaghetti. Could be enforced with linter rules as well, make it easier to spot and even feedback into the agent...
Jun 9
Still haven’t fully cracked my AI workflow. I start super fast, flying through features, but as soon as I get into refactoring it starts feeling like a full rewrite. I know exactly what I want the code to do, but getting consistent results is still tricky. The main issue is that when I’m in flow I’ll just push out 5 features in a day and barely leave time to clean things up properly. My current focus is building a reusable architecture with clear boundaries and self-contained systems. The goal is that if the overall structure is solid and easy to follow, then not every single part has to be perfect. For example, a VFX system that runs occasionally and doesn’t touch other systems? As long as it works reliably, I’m not stressing over the code being beautiful. But if it’s a module handling core game logic or orchestration, it needs to be clean and well written. Hopefully I’ll have something decent to show in the next couple of days. Will share the progress when it’s there.
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Jun 9
Still haven’t fully cracked my AI workflow. I start super fast, flying through features, but as soon as I get into refactoring it starts feeling like a full rewrite. I know exactly what I want the code to do, but getting consistent results is still tricky. The main issue is that when I’m in flow I’ll just push out 5 features in a day and barely leave time to clean things up properly. My current focus is building a reusable architecture with clear boundaries and self-contained systems. The goal is that if the overall structure is solid and easy to follow, then not every single part has to be perfect. For example, a VFX system that runs occasionally and doesn’t touch other systems? As long as it works reliably, I’m not stressing over the code being beautiful. But if it’s a module handling core game logic or orchestration, it needs to be clean and well written. Hopefully I’ll have something decent to show in the next couple of days. Will share the progress when it’s there.
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Jun 4
I tried the Meta horizon avatar from selfie feature and I am very sure I don’t look anything like that. 🤔 Roblox avatars make it so easy to create a virtual identity because they are abstract. I assume that’s why the new avatars are not that popular? I barely see people using the new ones anyways.
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Jun 4
I don’t know why it looks like they even copied the logo somehow 😂😂😂
they copied @Roblox ggs 💔💔
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Jun 2
First game flopped. It’s not the algo or Roblox updates, it’s just not that great of a game. That was partially the plan to begin with. When I started this journey in November last year, I said, let’s just build anything to get a hang of it. And I think that was OK, although I could have done some things much better... We spent too much time on the first game. Three months until launch, and then another month to try and “optimize” it... Started without a plan... well, that was the plan, but unfortunately what happens is that after 1–2 months of working on something, it becomes more of a romantic thing and you start to make yourself believe it will turn into something good... but it’s very hard to patch a non-existing concept into a game that is fun. My current thoughts are that the minimum you need before starting is a core gameplay loop designed... sure, it can change, but if you don’t have this and just go “Let’s build a racing game!”, it’s destined to fail. Roblox is not easy. I see a lot of people on the internet who think Roblox is easy (look at the graphics, look at the gameplay, etc.). And honestly, I thought so too when I first looked into it, but the reality is very different. If you cannot humble yourself to understand that you have no clue how this platform works, it’s going to be very hard to succeed. I am personally still very excited, in fact, I am more excited than before, because I now see things I could not see 6 months ago. On to the next... ;)
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Jun 2
Started a new game. Getting a hang of the UI workings... #roblox #robloxdev
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Apr 23
Finally refactored our kart controller to full ECS. This was a 1000 lines of mess and now it’s separated into multiple ECS systems. Yay!😀
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Apr 23
🚗 Just added auto-steering to our Roblox racing game! The yellow line calculates the ideal racing line and automatically steers the car for you. In this clip, I’m not touching the steering at all, it’s driving completely on its own. Then it smoothly adapts based on my input to give control back when I want it. Let’s see how it works 👀
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Apr 21
Lucky, I catched literally the first Robux earned :D Hope there will be more to come!
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Apr 17
🚀 Watch our Roblox game evolve step-by-step in this dev timelapse! From a blank slate → procedural roads carving through the world 
→ spatial grid pathfinding lighting up
→ terrain sculpting in real time
→ buildings rising
→ full effects & polish dropping 🔥 Pure Roblox magic. What do you think — drop a 🔥 if you’d play this! #Roblox #RobloxDev #ProceduralGeneration #GameDev
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Apr 14
I do hope the next update is going to keep the same memory footprint on clients, because this looks way too good now... #Roblox #Robloxdev
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Apr 13
interesting comments here for sound design. I am using just pitch stacking now to make it less annoying and some of the concepts here are very cool!
Apr 11
Any advice for sound effects for games? Not talking about creating them but every other aspect. Common pitfalls Any advice is appreciated
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Apr 8
Most Roblox systems don’t break because they’re complex, they break because state is scattered and logic is tied to “when” instead of “what”. This is why ECS matters. Not entities. Not components. -> Queries. If you want systems that: - don’t desync - don’t depend on execution order - fix themselves when state is wrong …this is worth your time. x.com/arauser/status/2041780…

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Apr 8
Now you can show of your cash with a growing cash pile in our Roblox game.
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Apr 7
To make the races and cargo delivery a bit more exiting we eject carried cargo now if you crash or roll the car. #roblox #robloxdev #indiegames
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