First game flopped.
It’s not the algo or Roblox updates, it’s just not that great of a game.
That was partially the plan to begin with. When I started this journey in November last year, I said, let’s just build anything to get a hang of it. And I think that was OK, although I could have done some things much better...
We spent too much time on the first game. Three months until launch, and then another month to try and “optimize” it...
Started without a plan... well, that was the plan, but unfortunately what happens is that after 1–2 months of working on something, it becomes more of a romantic thing and you start to make yourself believe it will turn into something good... but it’s very hard to patch a non-existing concept into a game that is fun. My current thoughts are that the minimum you need before starting is a core gameplay loop designed... sure, it can change, but if you don’t have this and just go “Let’s build a racing game!”, it’s destined to fail.
Roblox is not easy. I see a lot of people on the internet who think Roblox is easy (look at the graphics, look at the gameplay, etc.). And honestly, I thought so too when I first looked into it, but the reality is very different. If you cannot humble yourself to understand that you have no clue how this platform works, it’s going to be very hard to succeed.
I am personally still very excited, in fact, I am more excited than before, because I now see things I could not see 6 months ago.
On to the next... ;)