Narrative design tool helping game writers & narrative designers create and keep track of their storylines and manage narrative content visually.

Joined July 2011
759 Photos and videos
Hi all, Seems there's been a slight change in schedule, the workshop will happen tomorrow, Friday June 12th at the same time - 2 PM EST. Apologies for the inconvenience to everyone who was excited for today. See you Tomorrow at the same time!
Today's the day! If you're attending @narrascope 2026, join Quest Designer & Writer Iga Stankiewicz for our articy:draft X workshop. Today, June 11th at 2 PM EST Learn quest design workflows, practical tips, and production insights.
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Today's the day! If you're attending @narrascope 2026, join Quest Designer & Writer Iga Stankiewicz for our articy:draft X workshop. Today, June 11th at 2 PM EST Learn quest design workflows, practical tips, and production insights.
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Join Quest Designer & Writer Iga Stankiewicz-Szadowiac at @narrascope for an articy:draft X workshop! Learn how to design a quest, get practical tips, and more. June 11, 2 PM EST Narrascope 2026 narrascope.org/register/
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How do you build a branching narrative RPG where decisions matter? @StudioHipSword shares how they used articy:draft to manage character relationships, narrative reactivity, and complex story flows in The Siege of Jeomdo. Read the full showcase: articy.com/en/showcase/the-s…
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An interesting article detailing how Star Trek: Voyager - Across the Unknown compresses seven seasons of television and recreates episodes through three types of storytelling events, while still allowing players to deviate from major choices in the show: gamedeveloper.com/design/sta…
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New articy:draft X Importer for Unity tutorial series Learn how to integrate scalable narrative workflows in #articydraft X into #Unity step by step — from setup to advanced branching dialogue systems. Start the 5 part series right now: articy.com/en/adx_unity_tuto…
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Narrative debt doesn’t come from bad writing. It comes from invisible complexity. One dialogue change can ripple through quests, VO, localization, and cinematics. Learn why modern narrative teams need systems, not just scripts: articy.com/en/narrative-debt…
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Thank you for the kind words! The Siege of Jeomdo is a credit to what good narrative looks like and we're thrilled that it was #MadewithArticy
Writing a branching narrative game takes a lot of work. Luckily, using @articydraft helped us navigate the sprawling web of outcomes! Would recommend :) #indiegamedev
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Newzoo's PC Console report is out and has some interesting readings: newzoo.com/resources/trend-r… TLDR highlights: Roblox is #1 on PC & Console. F2P declines on console, but grows on PC. Pay-to-play live service is rising. Mid price band on PlayStation grew 99% from 2022 to 2025.
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Interactive storytelling is evolving fast. We’re proud to sponsor the Modern Audience Conference 2026 (MAC), one-day online conference for people building the future of interactive storytelling across games, media and emerging tech. Wed, May 20th at modernaudience.org
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articy:draft retweeted
War has finally reached your shores. The Siege of Jeomdo is available now for PC, Mac and Steam Deck. #indiegame
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An interesting article revealing how Housemarque, a gameplay first studio, build up a narrative team and process to introduce a larger story and cast of characters in Saros. gamedeveloper.com/design/ins…
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Narrative complexity is a production problem, not a writing problem. Most teams don’t struggle because their writers lack ideas. They struggle because the infrastructure around those ideas can’t keep up. Solve the system, and creativity scales. articy.com/en/narrative-comp…
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At scale, narrative isn’t content. It’s infrastructure. Professional teams don’t ask “Where do we write ?” They ask “How do we manage narrative change?”
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Interesting findings on the Action & Strategy genre and how its evolution differs between PC/console and Mobile: sensortower.com/blog/gaming-…

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Most teams don’t underestimate narrative ambition. They underestimate narrative maintenance. Complexity isn’t the problem. Invisible complexity is. That’s when iteration slows, dependencies break, and production risk creeps in: articy.com/en/narrative-comp…
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