#VisionPro pushes for far interactions but is that the best way?
With gaze and pinch,
#Apple seems to discourage developers from implementing more direct hand interactions into their experiences.
There are certainly some advantages but I thought the whole purpose of
#VR and
#spatialcomputing was to be immersed and feel like you are interacting with
#digital objects as if they were real.
I am even more convinced after testing this SDK from SpectreXR that takes advantage of the Nvidia physics engine to make hand interactions feel more natural.
Would you use more direct interactions like in the video or stick with far gaze pinch?