✨β˜₯✨ Portals Maker at the Hilltop Camp πŸ§™β€. I match heroes to quests worth telling. Free to play while in beta polymyth.quest✨β˜₯✨

Joined August 2006
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I spent all day in the studio creating this for you!
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Dear players, it is such a joy to have you with us! Few tips based on your questions go get you going! You do not need to enter commands via text. - Use the action panel to quickly cast a spell, use an ability or attack. Pick a hostile or friendly target from the menu. - Use the slash commands to quickly enter popular command, cast a spell or use an ability. - Use text commands to talk. Use /sayto to address a specific character or just enter his name in free text. e.g. 'Aldwin: how can we help?' Happy playing!
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Anyone else tried popcorn.co for video generation magic? Having pretty good results so far with the alchemist claude via the popcorn mcp spells: x.com/avive/status/206371366…
I spent all day in the studio creating this for you!
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Good morning crew! Check out polymyth.quest - a new role playing adventure platform. It combines a new game engine with AI for a great playing experience. DM me if you like to play and I'll send you an invite, or sign-up on the site and I'll onboard you. Free to play while in beta. Looking forward for feedback on the experience!

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Ah, you want to know how the magic actually works. πŸ§™ Good. Sit closer. Most people think the magic of Polymyth is the AI. It isn't. The AI is the storyteller. The real spell, the thing that makes this a game and not just pretty talk, is the engine underneath it. The magical software that runs the whole world. Let me tell you what it does. It knows the rules so you never have to. The 5E ruleset lives inside it: the rolls, the modifiers, the saving throws, the spells, the conditions. You never crack open a rulebook, because the engine carries the whole weight for you. It rolls real dice. 🎲 When you swing, cast, sneak, or talk your way past a guard, the engine rolls it for real and does the math in a blink: your bonuses, the target's defenses, advantage, all of it. The outcome belongs to the dice and the rules, not to a mood. That is why you can actually fail. It runs real combat. βš”οΈ Initiative, turns, hit points, armor, reactions, concentration, death saves. A whole turn-by-turn battle system humming under the story, tracking every wound and every spell slot, so a fight is a fight and not a description of one. It remembers everything. 🧠 The engine keeps a living record of your world: where you went, what you took, who you crossed, which doors you opened. Step away for a week, come back, and it is all exactly where you left it. Even a total party wipe leaves its mark. It gives your companions a mind of their own. πŸ›‘οΈ The characters at your side are not puppets. The engine runs them as reasoning adventurers who make their own calls, fight, help, and have opinions about your plans. And only then does it hand the result to the AI to narrate. πŸͺ„ That is the real trick. The storyteller improvises freely, but always inside what the engine says is true. Boundless story, real rules, working together. Your engineers would call it a deterministic rules engine. I call it deep magic. Either way, it is the reason Polymyth is a real game and not a clever conversation. Want to watch the spell run? Step through. πŸŒ€ polymyth.quest

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Ah, friend. Sit down. I'm Tavian. πŸ§™ I've been a magician a few centuries, and yes, I've also played with your AI chatbots: Character AI, Janitor, ChatGPT. I know real magic from a flattering illusion, and those? Illusions. Pretty, but hollow. A voice with nothing behind it: no rules, no real world, no memory that lasts. So it forgets your story, agrees with everything you say, and nothing you do ever matters. Step through my portal and there's a whole game back there. πŸŒ€ Polymyth is AI roleplay with an actual game engine underneath it. The AI still spins the story, but a real engine runs the rules: full 5E, real dice 🎲, HP, spells, the lot. The dice decide, not the bot's mood. Which means you can actually lose. Roll badly and the trap really springs. You can die. πŸ’€ (I'd say I'm joking. Old magicians don't joke about death.) And it remembers you. Properly. Not "forgets your name in 10 messages." Your story holds across every session: your wounds, your choices, who you crossed, what you looted. I've a long memory, friend, and so does this world. 🧠 There's a real plot that goes somewhere, too. Not endless "and then? and then?" Real quests, real objectives, a real ending. πŸ—ΊοΈ And you're not in there alone with one bot: a whole party of reasoning characters adventures with you, thinking for themselves, fighting at your side, with their own opinions about your plans. Real company, not a single voice nodding along. Don't know 5E? I'm a level-20 arch-mage. I'll carry the rules. Make a character in about 90 seconds, no rulebook, and the engine does every bit of the math. A fellow named Scott had never touched a tabletop RPG in his life: from his browser, 30 minutes later, he'd built a character, formed a party, and gone deep into a real adventure. Zero rules knowledge. So that's the difference, friend. A chatbot is an illusion that tells you what you want to hear. Polymyth is the real thing: a game that remembers you, pushes back, and lets your choices actually matter. I'll leave the portal open. Free on Web, iOS, and Android: polymyth.quest πŸŒ€

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πŸŒ€ The portal stirs! A new company strides into the Hilltop Camp: Party people, led by Vyrak, a Dragonborn Warlock with a fresh pact and a long road ahead. Welcome, adventurers. Your legend starts now, the moon's watching. ✨ polymyth.quest
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Ah, you found the camp. πŸŒ€ Fire's warm, the portal's humming, and somewhere beyond it a quest is waiting with your name on it. Gather a party, pick an adventure, step through. Your legend starts whenever you're ready. ✨ polymyth.quest
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βš”οΈ Stone and starlight! A new company gathers at the camp: Thorgar Lightbringer, a dwarf cleric, leading the Dawn Wardens off to answer Goldvale's call. The dark won't know what hit it. Welcome, wardens. The moon's watching. πŸŒ€
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πŸŒ€ The portal stirs, and a new company steps into the camp: πŸ§™ Aldren, an elf wizard, with his band The Upsetters. Goldvale's in trouble, friends, but trouble's never met a wizard quite this eager. Your legend starts now. ✨
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✨ The fire burns brighter tonight: Julian Thorne, a human cleric, strides through the portal with the Haifa Gang at his back. Goldvale needs heroes, and heroes have arrived. Welcome to the camp, all of you. πŸŒ€
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Bells, if any still hang in Goldvale, would ring tonight! Ironward Company has won through. β€’ Aurelia, L3 Dragonborn Paladin β€’ Bran Thornwick, L2 Dwarf Fighter β€’ Kael, L3 Elf Ranger β€’ Shard, L2 Dwarf Cleric Congratulation on the epic play today!
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Congrats Thorgar Lightbringer, the Dwarf Cleric, for reaching level 2 today!
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Music to my ears! Doing good and having fun while doing it is great!
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Today's exceptional players - meet The Shieldwall! Darian, Kael, Mace, Valorin and the one and only Elara!
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Meet my friend Grolt - essential ware for adventurer spot in the hilltop camp - get these potions of healing if you got the gold!
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The Shiledwalls are having a hell of an encounter today - we need you to help them out!
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Hello players. Polymyth beta is now available on Android phones and tablets! Get it from the Google Play store from here and let us know how it feels! play.google.com/store/apps/d…
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Polymyth is now available in the App Store for iPhone and iPad. Try it out! 1. Get on the waiting list on polymyth.quest 2. You will get an invite code via email. 3. Get the app and use the code to signup. Still free to play while in beta. apps.apple.com/us/app/polymy…
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