Joined April 2022
120 Photos and videos
Andrew Lamichhane retweeted
19巻発売してます! よろしくお願いします! #ブルーピリオド
.˚⊹⁺‧┈┈┈┈┈┈┈┈┈┈┈┈‧⁺ ⊹˚.    ブルーピリオド⑲巻  🎊 本 日 発 売 🎊 .˚⊹⁺‧┈┈┈┈┈┈┈┈┈┈┈┈‧⁺ ⊹˚. コビケン編、最高潮✨ 世田介と仲良しな岡本くんがカバーを飾ります🐇 🎨単行本情報:kodansha.co.jp/comic/product… 🎨1話試し読み:comic-days.com/episode/13932…
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Andrew Lamichhane retweeted
Yo bro its just chess 🙏😭
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Andrew Lamichhane retweeted
The Grappler Empire
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Gonna try out imitation learning with lerobot, for now I've setup mujoco and a few helper functions, will look into forward and inverse kinematics tomorrow.
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I've never had this much fun playing Elden Ring Nightreign with the boys, it's a peak game, but it's kinda disappointing that it's not getting updates anymore. I've started playing a few mods and it's insane to see what modders can really do.
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This week's focus 1. Finish the GPT-2 paper (read the BPE paper last week) 2. Complete my ROS2 UR5 simulation sorting task 3. Figure out how to properly model Gymnasium environments 4. Hopefully get back to the gym (that minor injury slowed me down)
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why is claude code written in react ?
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We can finally retire the 'Java is too slow' meme. It's 2026 and Netflix is running 3,000–4,000 production services on Java with near-zero GC pauses Amazing talk! youtu.be/ucJTPda_zx0
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When interview is coming up, it seems so hard to focus on any other thing, had to pause all my projects
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Fixed the issue. Turns out it was a Gazebo sim bug: camera_info follows the REP 103 standard, but point cloud generation in Gazebo sim doesn’t. There are two possible approaches: 1. Use a additional frame to make it align with rep 103 2. Use depth_image_proc(i chose this one)
Okay i don't understand why this is happening, i set the camera according to rep 103(z forward[points to the scene], x right, y down)
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Buh my emacs theme is generated by claude and the image by chatgpt, i freaking love it
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Okay i don't understand why this is happening, i set the camera according to rep 103(z forward[points to the scene], x right, y down)
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I don't think i'll be doing anything other than fixing my emacs config this weekend
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Andrew Lamichhane retweeted
水面に映る雲を擬似的に表現してみた。全然リアルじゃないけど雰囲気良いい! この視点でも空の高さを感じる #indiedev #ゲーム制作
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I have been absolutely binging on higanjima by Koji Matsumoto, just ended up on "higanjima 48 nichijo" and found out that the English translations are behind atleast 400 ch 💀, might as well learn my kanjis, if anyone knows some good horror managas drop em #manga #horror
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Set this up a while ago, but switching to the new Gazebo Sim from Classic has been a real hassle. I want to learn proper pick-and-place with the arm and eventually do Tower of Hanoi. Tried something similar in Humble but never finished it, so this time I’m documenting it as i go.
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Day 2 of working on my personal agent for fun Spent a good chunk of the day debugging a streaming issue in llama.cpp built a simple but functional memory manager from scratch. It handles conversation sessions, message history, and persists everything to a JSON file for now (1/3)
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I also sketched out a basic idea of what i want my agents memory to look like : 1. User Details (profile, preferences, background) 2. Conversation (short-term chat history) 3. Long-term (important facts, memories, knowledge) 4. Active Context (what’s currently ongoing) (2/3)
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I also read Karpathy’s recent post on his LLM Wiki / knowledge base approach and I’m tempted to experiment with it as the core of long-term memory combined with a minimal RAG system. Anyone else playing with similar memory designs? Would love thoughts. (3/3) #buildinpublic
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building my own personal ai agent that runs fully local started from a dnd game i was making with langchain, got curious how it all works, went bare-metal day 1 provider layer done — Ollama, Gemini & Llama.cpp #buildinpublic #localai #python
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