Joined August 2020
210 Photos and videos
9 Apr 2024
Who's trying to save me? #pico8 #gamedev
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30 Nov 2023
Man, I was active in 2016 #BaseSoftware #github
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13 Nov 2023
YouTube plays Pokémon. A new experiment by yours truly. To participate, write any of the gameboy commands in the live chat: up / down / left / right / a / b / start / select youtube.com/watch?v=cxp7e_1C…
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20 Oct 2023
After having worked in Unity for some time, it's nice to come back to C and enjoy the instant reload times. 🤤 #indiedev
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19 Oct 2023
If you enjoy the demo, make sure to wishlist the game! It really helps out #indiegame developers 😃
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4 Oct 2023
Was greeted by a typo when I joined a certain new social media platform, so I immediately did what any software developer would (or should) do. github.com/bluesky-social/so… God I love open source software.
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4 Oct 2023
Merged and closed 🙏
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Base retweeted
The Shadow King has been released! 🗺️ massive map! 👹 lots of different enemies! 🦘 fun platforming! 💡 boss fights and secret rooms! 🎶 beautiful soundtrack! Get the game on itch, link in the replies Please spread the word! ❤️ #️⃣ #pico8 #indiegame #pixelart
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25 Sep 2023
Another C# 7 feature: Tuples Want to swap 2 array items? You no longer need to create a temporary variable. Just write it like this: (array[0], array[1]) = (array[1], array[0]);
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24 Sep 2023
C# (7) supports pattern matching Instead of writing if (action.GetType() == typeof(SwapAction)) You can write if (action is SwapAction swapAction) But did you know this works for switch statements too? switch (action) { case SwapAction swapAction: swapAction.swap(); ...
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24 Sep 2023
This will allow you to write cleaner and more concise code. However, generally you'd want to implement the functionality into the class itself, so you can completely skip these type checks and just call: action.performAction();
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22 Sep 2023
The changes are positive but the trust breach is irrevocable. There is no guarantee they won't pull another move like this when the shareholders come collecting. I would sleep much better knowing that the person/people responsible for the initial chaos would no longer work there.
22 Sep 2023
Here is an open letter to our community: on.unity.com/48rGiVu
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16 Sep 2023
Some progress on my Pico-8 horde survival game #ScreenshotSaturday #gamedev #indiedev #pico8
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13 Sep 2023
The reason to finally learn Godot coming from Unity themselves definitely wasn't on my bingo card
12 Sep 2023
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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Base retweeted
You can play a demo of Goliath Depot right NOW on Steam! ...and make sure to wishlist ✅ ⏩store.steampowered.com/app/2… Slam some doors, kick the enemies and defeat the big evil box controlling the warehouse 📦 #wishlistwednesday #godotengine #indiegame #arcade #1980s #speedrun
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27 Aug 2023
#screenshotsaturday #indiedev #gamedev I'm working on a horde survivor game in Pico-8. This is the shop system I just implemented today. (Re-posted on Sunday because the gif didn't upload properly 😅)
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9 Aug 2023
Fellow indie developers, what helps you finishing projects? #indiedev #gamedev
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5 Aug 2023
I wish I was as eloquent as Rami. In any case, it's a well written analysis of an unfortunate situation and it's worth the read.
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1 Aug 2023
#twitch #streamers Would you give up affiliate-ship if there was an external plugin that simulated all of Twitch' features, but without ads, and actually paying the creators a decent split (think ~75-25 always)? The plugin would be integrated with your OBS for alerts and stuff
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1 Aug 2023
You would still stream on Twitch, and viewers would watch you on Twitch. Viewers could purchase bits/subs on the external app, where the streamer can configure alerts and sound effects and a currency system like channel points, and what not
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