Have you tried our Sega Master System conversion of Konami's Road Fighter yet? 🚗 🏎️ 💥
It's been described as slightly easier than the arcade (which is very hard IMO) but still a challenge.
youtube.com/watch?v=E2tf0-8D…
Have you tried our Sega Master System conversion of Konami's Road Fighter yet? 🚗 🏎️ 💥
It's been described as slightly easier than the arcade (which is very hard IMO) but still a challenge.
youtube.com/watch?v=E2tf0-8D…
I've finished the background for stage 6, now to begin designing the enemies.
Making stages gets quicker since a lot of the enemy mechanics already exist, but creating unique combinations and enjoyable flow is the hard part.
#mastersystem#homebrew
This week I've been working on the core (melee) weapon. It's now limited use and gives a score bonus for destroying an enemy. It feels more balanced but satisfying to use I think.
#mastersystem#homebrew
I'm currently finishing off stage 5 (of 7). I will also be adding a caravan stage after the story stages are done.
A lot of improvements in performance too. If you tried the alpha demo you will notice them for sure.
#mastersystem#homebrew
This week I've been working on the core (melee) weapon. It's now limited use and gives a score bonus for destroying an enemy. It feels more balanced but satisfying to use I think.
#mastersystem#homebrew
It’s been over a year since we launched Homebrew Factory!
We’re reposting the site’s presentation.
Thank you for sharing it 🙏
🏠❤️Manufacturing and selling your games has never been so easy!
➡️ Store: homebrew-factory.com
➡️ Creator: creator.homebrew-factory.com
This week I've been working on the core (melee) weapon. It's now limited use and gives a score bonus for destroying an enemy. It feels more balanced but satisfying to use I think.
#mastersystem#homebrew
I'm still developing another game, but if anyone would like to create Retro Achievements for Frontier Force then I'd be happy to help where I can.
There's already a page for it here: retroachievements.org/game/3…
The last week has been spent replacing calculations for tables in hot paths that weren't needed now that a lot enemy behaviour is set. I also refactored collisions a little. Slowly it's getting there.
Have a good weekend! ☀️
#mastersystem#homebrew
In Razing Core the player's hit box is represented by the orange cockpit.
One way I found to make the hits feel more fair was to keep the bullet and player on screen for a few frames to make it clear.
#mastersystem#homebrew
ALT A short animated gif of gameplay of a shoot em up showing the player ship getting hit by a red bullet.
In Razing Core the player's hit box is represented by the orange cockpit.
One way I found to make the hits feel more fair was to keep the bullet and player on screen for a few frames to make it clear.
#mastersystem#homebrew
ALT A short animated gif of gameplay of a shoot em up showing the player ship getting hit by a red bullet.
I spent the last couple of nights optimising collision routines with good results. I have a few other things I want to improve then I can get back to stage 5.
Hope everyone has a good weekend! ⛱️
I spent the last couple of nights optimising collision routines with good results. I have a few other things I want to improve then I can get back to stage 5.
Hope everyone has a good weekend! ⛱️
Road Fighter won the SMS Power coding competition! Thanks again to Chirinea for teaming up. There were a lot of great entries this year.
Now we have to think of something for next year.
#mastersystem#homebrew
ALT A table of results for the SMS Power Coding competition 2026.
Our remake of Road Fighter for SEGA Master System/Mark III is now available.
See replies where to get it from the SMS Power homebrew page.
#mastersystem#homebrew