Solo gamedev currently working on Lichworks. 🇦🇺 store.steampowered.com/app/4…

Joined May 2015
95 Photos and videos
BagofDoom retweeted
Testing out some of the latest combat changes to Lichworks #gamedev #indiegame #devlog
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Testing out some fog of war effects. #gamedev #devlog
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The zombie seems to be suffering from brainrot #gamedev
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Some footage of me working on the skirmish mode and testing combat. #screenshotsaturday #indiegame
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I'm saving up enough minions for a future video #indiegame #gamedev
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Starting to add attack animation effects #devlog #indiegame #gamedev
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I have been experimenting on water shaders today. Probably doesn't come out well with twitter video compression but oh well #indiedev #gamedev #devlog
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I'm thinking that this will serve as the default shader for open water and overlay on a shore bound effect while not clipping off my sand tile edges.
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Oh it's that day already? #screenshotsaturday A few visual improvements here I am currently working on.
Happy #screenshotsaturday to those who celebrate! This Saturday we show some work so fresh, you can see off to the left where there isn't even real art yet!
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Minions now no longer snap into position when hitting a signpost tile. I will kinda miss the torture chamber setup though, being able to transfer an item every tick. #gamedev #devlog #indiegame
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When I check the Steam wishlists
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Accidentally broke damage today😂 #devlog #gamedev
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Been working on some pathfinding improvements for squad units today. They now have the ability to A* but it needs more refinement still to make it feel more responsive while invoking pathfinding less often. #devlog #indiegame #gamedev
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That reminds me, what do I do with this? 😂
what the actual hell do i do with 41647 steam points?
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Turns out I have to configure depos for all 3 of these apps instead of the just the first one, even though steamworks only has automated checks for the first one. #devlog #gamedev
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A common complaint has been night being too dark so I have added moonlight to the lighting pass which should help with readability. I probably also need to add a contrast slider to allow people to better calibrate the so called "right contrast". #devlog #indiegame
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