🎮 youtube.com/@beepfixer | 📣 2026 resolution: Repair posts only :) | 🛠 Retro gaming repairs | ❤️ Classic consoles & micros | | 🇬🇧🇩🇪🇭🇷🇳🇱

Joined April 2025
709 Photos and videos
Pinned Tweet
Just released -NanoProm v0.1 beta- a simple menu driven tool to read, write & erase Original Xbox EEPROMs, or standalone 24c02 chips using an Arduino Nano/Pro Micro! More Info: github.com/BeepFixer/NanoPro… Gotta❤️how stubborness can lead to creativity #Xbox #RetroGaming #Arduino
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I'm blue, da-ba-dee-da-ba-di 😇 Had a LOT of fun giving a broken black stock PAL N64 a makeover this week turning it into a full recap, reshell & shiny upgraded fearsome blue beast. It's off to a happy new owner for a 2nd life. Truly💙how a bit of work can turn into a happy end
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Repair girls & guys, has any one ever tried using a 1/2/3 inch drill-pad with 2000-3000 grit polishing on console plastics? I've gone through dozens of videos tempted to try on a N64 Pikachu shell surface (several scratches/various areas) still not sure bout pros/cons though
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Tim Beepfixer retweeted
I'm guilty of starting too many projects and not finishing them. Next up is my #Atari2600 game yet to be named, written using Atari Dev Studio within Visual Studio Code. A great tool I'd not be able to do without. I really should finish this and upload it to itch
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Tim Beepfixer retweeted
Very easy to fit and smaller than I expected. Happy with this little addition for my #C64Ultimate
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Right.. Was super looking forward to this box that arrived today! Time to get the iron fired up 🔥 Will finally be able to recap a couple of Nintendo 64s and grabbed a few extra spare caps for other consoles 😁 shout out & thanks to @BlueShell3D for the right N64 diameters 🤗
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Poor sound is why I never really liked the Nintendo NES - MOS (Commodore) SID chip simply did everything much better! Can you imagine a world though where the otherwise talented Nintendo musicians had a SID? @Nordischsound surely can - have a listen! youtube.com/watch?v=BSz_s8y4…
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hehe, this one is just too funny not to share ;)
"the SPECTRUM doesn't have a REAL demoscene!"
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Tim Beepfixer retweeted
6 months ago I was celebrating hitting 5,000 subscribers… and now we’re already at 7,500. 🤯 Youtube.com/Nordischsound ▶️ That honestly went faster than I ever expected. Thank you to everyone who listens, comments, shares, and supports my C64 chiptune journey. It really means a lot to me. ❤️ Let’s see where this goes next… 🚀 #chiptune #8bit #c64 #commodore64
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Tim Beepfixer retweeted
Order of RGB Scart cables shipped out - Ntsx Sega Saturn, CSync - Ntsc Super Nintendo, Csync - Playstation 1, CSync, Lightgun support Check details below ⬇️
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⚠️ Nerd alert ⚠️ As much as I love my trusty old XGecu TL866a - it was finally time to treat myself to a little upgrade for being a good boy 😁 Looking forward a lot to testing this step up coming weeks.
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Can't believe I've just spent days "coding" in C and Python.. new to both -lol- but the result works.. 98% of the time was fixing what AI broke.. so much for using AI to code
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Tim Beepfixer retweeted
ModChat 143 - Xbox One Hacked, Linux on PS5, Xbox 360 exFAT Support Incoming, SEGAGAGA Translated Watch Here: youtu.be/ZiJ236ifNXc
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Tim Beepfixer retweeted
OH, HELL NO!!! Some poor sap just reported that we have a game-breaking bug in our port of Super Mario 64 to the Sega Dreamcast! EVIDENTLY you are rewarded for collecting all 120 stars and defeating the final Bowser encounter with... a game-breaking glitch that causes Mario to die as he flies off to into the sunset??? 🤣 Here's an actual hardware capture of me loading it up on my DC to see if I could repro... and sure enough... not only that, but the circles caused by Bowser stomping the ground are flying up in the air??? WOW. We missed this on the first release! Lucky for you guys, the same chad who reported the issue, Gazu, is not only working diligently to fix these bugs, but he has also taken the liberty of implementing VMU extras into the game! Now the VMU plays a scrolling animation of Mario's face during cutscenes and shows the power gauge during normal gameplay or the breathe gauge while underwater, in real-time! I'll let you guys know when we're ready for an updated release!
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Tim Beepfixer retweeted
#FF (BIG ANNOUCEMENT) ⚒️ @The_Top_Loader 🗾 @RetroToshi 🍺 @VGMHero 📣 @beepfixer ❄️ @superjude81 🔎 @Nintendork9 🍫 @BagKarlie 🥃 @NataliaGamer4 🍷 @HyruleIsEVIL 🍑 @SuperSisi 🦅 @ColonelFalcon 📕 @american80s 🕹️ @TesseractUnfold 👔 @SoraxSpace
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Tim Beepfixer retweeted
Me seeing this new ModChat's runtime being close to 90 minutes. Yeah, this is coming out tomorrow, I don't want to add more to this 😂 This is also an actual frame from the episode.
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Tim Beepfixer retweeted
"Wait, WTF is this," you ask? Oh, nothing much... Just "The Tomb of Raithwall" from Final Fantasy 12... RUNNING ON AN ACTUAL FREAKING SEGA DREAMCAST!!! Mad modder Esppiral has cooked us up another round of epic console blasphemy with this one, this time teaming up with DC homebrew scene veteran, PH3NOM, who was also one of my partners in crime on our Grand Theft Auto 3 and Vice City ports to the Sega Dreamcast. Anyway, Esppiral has managed to warez this iconic scene from the big bad PS2 for our little white box of dreams by leveraging PH3NOM's new engine, the aptly named "Dreamcast Engine." I've been watching those two cook up crazy new scenes and push the DC to new levels for most of the week in our Discord server, so be sure to tune in to the two of them for updates! Follow PH3NOM for more updates on the engine and his science experiments with new rendering techniques using the DC's PowerVR GPU here: itch.io/profile/ph3nom-dc Follow Esppiral for more blasphemous experiments with bringing iconic scenes from other platforms to the DC here: youtube.com/@esppiral
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