SNES Game Developer ๐ŸŽฎ โ˜† Cologne, DE โ˜† German, English, ๆ—ฅๆœฌ่ชž โ˜†

Joined January 2021
78 Photos and videos
Today I'm happy to announce that I decided to release the full source code of the SNES game "Sure Instinct". github.com/BenjaminSchulte/Sโ€ฆ The project is not maintained anymore, but feel free to use it to create own maps, for learning or to even create a full version of the game.
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Map editing was too difficult, so I decided to rewrite my map build process and the editor. (which takes time, so I don't post that much) Until now all tiles had many logic options linked, now I'm splitting the graphic and logic apart in the editor (not in the game) (WIP Video)
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I finished my preparations for the #retroboersesaar (Saarland, Germany) tomorrow. You can meet me at my booth :) First time having my own booth at an event. #retrosaar Learn more about the event here: retrosaar.de/

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I'm planing to visit the #retrosaar (Germany) on 9th of October to present my #snes game. Designed some fake packaging for #sureinstinct as decoration for the table. ๐Ÿ€๐ŸŽฎ๐Ÿ˜ƒ #snesdev #indiegame
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Currently adding special debug features to my #bsnes fork that are specific to my engine. Lastly I added a feature to find access to invalid memory which already helped me to solve some minor bugs. These features will also help me to improve my #jrpg #snes engine. ๐Ÿชฒ๐Ÿž๐Ÿ”ซ
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I wrote a small ROM to make my music editor and the #SNES music playback mostly accurate. The music editor now plays nearly exactly like the SNES itself. I also fixed the ingame song of #sureinstinct, which was mostly playing in the wrong octave: bennysnesdev.itch.io/sure-inโ€ฆ
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Thought about what my next steps should be. Came up with: 1. Improve sound quality (thanks for help @Goldlocke7) 2. Write tool to debug multi-threading memory access 3. Migrate new features from #SureInstinct to my game engine 4. Make plans for further #JRPG development
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Did you already find some shortcuts? There is actually a shortcut for each stage (except for the tutorial) to solve the level very fast. #sureinstinct
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A screenshot of my very first prototype of Sure Instinct back in June. Thanks to some customizations of the #bsnes emulator I'm able to print debug messages and add breakpoints from code. โšฝ๏ธ #snesdev #snes #sureinstinct
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My game "Sure Instinct" has just been released for #snes (for #SNESdev game jam)! Steer a ball through challenging stages, switch perspectives and find the correct path to reach to goal. You can play with mouse or gamepad! >>> bennysnesdev.itch.io/sure-inโ€ฆ <<< #indiedev #videogame
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(Music credits for the video music: Exhale by Infraction)
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Tomorrow evening I'll publish my game "Sure Instinct" for the #snesdev game jam after three busy months! It's an action-puzzle game for #snes. I'm really happy with the result ๐Ÿ˜ƒ... Even though I was too busy with work for proper testing lately! >_< #sureinstinct #indiedev
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Didn't expect such a difference between the emulators. My game runs perfectly on bsnes and the real #snes, but snes9x and mesen-s have troubles with my audio engine which breaks the whole game. Looks like some days of debugging ๐Ÿ˜ญ
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Finally!! My game for the #snes #gamejam is done! ๐Ÿ˜ƒ๐Ÿ˜ƒ๐Ÿ˜ƒ From today on I'll only improve visuals and sound. Well.. and fix bugs I guess. ๐Ÿ˜… Can't wait to share some impressions soon!
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I'm working a lot for the SNES game jam lately, but last weekend I made a small SNES ROM for some friends who run the "Retro Wave Arcade" at #DoKomi this year. The arcade is a huge area where you can play any kind of retro video games so I thought an #snes logo would fit in great

ALT Retro Wave Arcade Logo running on SNES

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Three weeks working on the game now. Trying to finish a micro-version of the game first and add more and more features depending on the time left until the contest ends. Added the ingame user-interface today. I also try to add lots of the new features to my main engine too.
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Added a complex collision routine for my current game jam project. The very very very basic is already working, but far from done. Working on the main "perspective" topic part now.
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It's now one week since the SNES game jam started. I'm currently busy with my main job, so I'm not done with the proof-of-concept game, but rendering, scrolling and movement is working. But I'm optimistic๐Ÿ˜† Also making lots of WIP screenshots to share them with you later! ๐Ÿ˜Š
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I added a feature to my build-engine that allows to have custom "per-tile-properties". Until now the RPG engine only supported it's predefined data format, but as other games might need different properties you can now define your own.
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It took me several hours and one prototype to figure out an idea for the SNES game jam theme "perspective". But I finally found one I'm really happy with! I won't show many screenshots in the next weeks, as I want to keep it a surprise for now. Stay tuned! #snesdev #gamejam
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