ngl, the one "horror" experience that has struck me the most is thr mario 64 hack b3313. just the sheer liminality of all the areas, the confusing design of the plexus, and never knowing when youll stumble into the dark corners where the few entities exist is pretty creepy
Game design question: How do you add tension to a creepy liminal environment WITHOUT adding monsters, but WITHOUT removing tension if the player realizes they face no real threat?