Founder @codegradients | Help Founders launch and grow their apps | Get your MVP in 15 days

Joined May 2013
55 Photos and videos
Some rules I strictly follow for my own apps and for my clients’ apps to avoid getting banned on the App Store. The App Store rewards long-term thinking. Everything else eventually gets filtered out.
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Some rules I strictly follow for my own apps and for my clients’ apps to avoid getting banned on the App Store. The App Store rewards long-term thinking. Everything else eventually gets filtered out.
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Last week we didn’t add a single feature. Instead, we focused on: • Expanding to new languages • Improving screenshots • Localizing ASO Result: steady organic growth. Most founders underestimate how much revenue is hidden in global markets.
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This week: optimizing the experience for Arabic & Other languages users. Small changes. Big leverage.
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Last week we didn’t add a single feature. Instead, we focused on: • Expanding to new languages • Improving screenshots • Localizing ASO Result: steady organic growth. Most founders underestimate how much revenue is hidden in global markets.
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This week: optimizing the experience for Arabic & Other languages users. Small changes. Big leverage.
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Last week we didn’t add a single feature. Instead, we focused on: • Expanding to new languages • Improving screenshots • Localizing ASO Result: steady organic growth. Most founders underestimate how much revenue is hidden in global markets.
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This week: optimizing the experience for Arabic & Other languages users. Small changes. Big leverage.
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I wasted 6 months building an app nobody wanted. No downloads. No revenue. Just silence. That failure changed how I build forever. Speed > perfection. Now we launch MVPs in 30 days or less. What’s the longest you’ve worked on something before realizing it wasn’t working?
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I wasted 6 months building an app nobody wanted. No downloads. No revenue. Just silence. That failure changed how I build forever. Speed > perfection. Now we launch MVPs in 30 days or less. What’s the longest you’ve worked on something before realizing it wasn’t working?
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Bill retweeted
What do I mean by “Systems Distribution Customers”? Most builders focus on the product. That’s the easy part. Systems: How work gets done without chaos. How you ship consistently. How you don’t burn out. Distribution: How people actually find you. X. Substack. YouTube. SEO. Attention is earned, not assumed. Customers: Real humans who pay. Not likes. Not impressions. Revenue.💰 Product without systems = stress. Systems without distribution = invisible. Distribution without customers = vanity. Systems Distribution Customers. That’s how a project becomes a business.
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Most startup founders waste months building apps nobody wants. After working on 60 mobile apps, I’ve learned one brutal truth: The problem is rarely the idea. It’s usually the execution. Here are 5 mistakes I see again and again 👇
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1) Building features before validating demand 2) Overcomplicating the MVP 3) Ignoring monetization until “later” 4) Weak onboarding -> users don’t understand value 5) No clear positioning
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The apps that make money do 3 things well: • Solve ONE painful problem • Monetize from day 1 • Focus on retention, not downloads Most founders don’t need a better idea. They need a better strategy. Curious: what stage are you at right now? Idea / Building / Launched / Scaling
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Most startup founders waste months building apps nobody wants. After working on 60 mobile apps, I’ve learned one brutal truth: The problem is rarely the idea. It’s usually the execution. Here are 5 mistakes I see again and again 👇
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1 - Building features before validating demand 2 - Overcomplicating the MVP 3 - Ignoring monetization until “later” 4 - Weak onboarding → users don’t understand value 5 - No clear positioning
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The apps that make money do 3 things well: - Solve ONE painful problem - Monetize from day 1 - Focus on retention, not downloads Most founders don’t need a better idea. They need a better strategy. Curious: what stage are you at right now? Idea / Building / Launched / Scaling
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Most startup founders waste months building apps nobody wants. After working on 60 mobile apps, I’ve learned one brutal truth: The problem is rarely the idea. It’s usually the execution. Here are 5 mistakes I see again and again 👇
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1 - Building features before validating demand 2 - Overcomplicating the MVP 3 - Ignoring monetization until “later” 4 - Weak onboarding → users don’t understand value 5 - No clear positioning
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The apps that make money do 3 things well: - Solve ONE painful problem - Monetize from day 1 - Focus on retention, not downloads Most founders don’t need a better idea. They need a better strategy. Curious: what stage are you at right now? Idea / Building / Launched / Scaling
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