New update for GMPhysX focusing on improving collision callbacks for actors and character controllers. New demo available for alpha 0.4.0: bytecauldron.itch.io/gmphysx
The most expensive part of GameMaker 3D is rendering.
Using instance shading in @blueburncz's GMD3D11 means rendering the same vertex buffer at multiple physx actor transforms.
Extremely useful! 🪙 #gamemaker#physx#gmphysx#shader
By locking your world to two axes and switching a camera to orthographic, you can make 2D and 2.5D games with a powerful 3D physics engine.
#gamemaker#physx#gmphysx
GMPhysX's public alpha launches on January 1st, 2026.
This is a middleware that allows you to make 3D physics-based games in GameMaker.
#gamemaker#physx
If you're interested in industry-standard physics for your next game, GMPhysX will be launching for $30 on Itch.io!
bytecauldron.itch.io/ (Page will be made public on New Years Day). #gmphysx