Joined February 2026
28 Photos and videos
Pinned Tweet
Campfire evenings in EXITRUN. A small moment to rest, recover, and prepare for the next day. #gamedev #indiedev #solodev
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Quick heads-up: I am taking a 2 week pause from game dev. Work and family need my full focus right now. Still here. DMs are still open, and development will continue in 2 weeks.
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The dev pipeline is finally fully moved over to the new station, tested, and all 23 migration-related bugs are fixed. Now it is time to focus on changes based on the friends and family playtest feedback. #gamedev #solodev #devlog
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Let’s follow and see where the fish leads us!
I had to reanimate the ferris wheel on godot but it was worth it to improve the performance. Hoping to keep working on the tech art today! #screenshotsaturday #indiegamedev #crttv #retroaesthetic #retro #gameart #godot #gamedev #vaporwave #signalwave #nostalgia
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BYTECRUNCH retweeted
Happy 3 month anniversary to the Steam Dev Cheat Sheet (v3). Share it with your fellow #gamedev folks! Any requests for future versions?
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100 followers! Thank you for following EXITRUN and BYTECRUNCH this early. Still a long road ahead, but I appreciate every bit of support. #gamedev #indiedev

ALT Thank You Thanks GIF

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Configs, plugins, references. Always ready to throw a curveball. Moving the whole dev pipeline from one station to another is a pain. Even worse, I had to do it mid-project. It is what it is. 🫤 #gamedev #solodev #devlog
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Character panel in EXITRUN. I cannot help myself... I keep turning my UI into strange "little" devices. #gamedev #indiedev #devlog
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Some talent sections are not available from the start. They have to be unlocked by finding specific items and bringing them back to the hideout. Once unlocked, they stay on that profile permanently, even if the current survivor dies.
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The last time I cooked a build, I almost fried my PC. After 2.5 months of having PC components all over the apartment, I finally found some time to build the new dev station. Now back to EXITRUN... After the cleanup. #gamedev #solodev #indiedev
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BYTECRUNCH retweeted
Many indie developers quietly spend years building games while hearing almost nothing from players. That silence can be one of the hardest parts of game development. Sometimes even a small comment can motivate a developer more than people realize 🎮 #IndieGames #IndieDev
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Created a new batch of icons for EXITRUN. This time focused on utility and medical items. #gamedev #solodev #indiegame
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Jumping straight into the game after profile creation felt a bit too dry. So I made this small entry screen for EXITRUN before the expedition begins. #gamedev #solodev #indiegame
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The card summarizes your profile name, icon, and a few other details. The TV uses the same icon and name, just to tie the whole screen together.
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Campfire evenings in EXITRUN. A small moment to rest, recover, and prepare for the next day. #gamedev #indiedev #solodev
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EXITRUN is built around one core question: How far can you afford to go and still make it back? Prepare in the hideout, head out on expeditions, gather resources, manage risk, return to safety, and slowly build a wider network of camps, shortcuts, and permanent progress.
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At this stage, I am mostly looking for people who genuinely connect with the project and its atmosphere. If you're interested in the development process, feel free to join the Discord. I share project updates and technical devlogs there. discord.gg/CUcpm3tpge
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Time to show a new addition to EXITRUN! A new watch UI. Exactly the kind of thing your weird uncle would wear. #gamedev #indiedev #devlog
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BYTECRUNCH retweeted
Solo indie devs creating ambitious games will always impress me. Survival, management, roguelite systems, and RPG mechanics — that’s a huge vision for a small studio. Really interested in what @bytecrunchdev is building with EXITRUN 🎮 #IndieGames #IndieDev #GameDev
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