Call of Duty stats, charts & franchise comparisons. New visuals weekly.

Joined April 2026
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#MW4 will have 12 new 6v6 maps at launch The franchise average sits at 14 maps. What do you think of the current maps for the upcoming game? Follow @c0dexdata for more breakdowns 🫡
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CoDexData retweeted
Modern Warfare 4 if it was good.
Omnimovement in MW2019 (Modern Warfare)
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Be it loot boxes, battle passes, or seasons, DLC weapons are always game-changers. What "balance" means could very well be close to average or absolute parity when it comes to Call of Duty. Do you prefer base game weapons or DLC? Follow @c0dexdata for more breakdowns 🫡
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CoDexData retweeted
Canning advanced movement would be the wrong move. The issue is the current Slide. They need to copy what BO3 does and stop your momentum from sliding once you ads. Sliding also should not be included in Omni-Movement. Omni-Sprint and Dive are fine, it's Slide that's the issue.
Most people I’ve seen seem to enjoy Black Ops Classic limited movement more than the actual unrestricted gameplay of Black Ops 7. Nobody act surprised when Call of Duty doesn’t revisit advanced movement in any form for the foreseeable future.
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CoDexData retweeted
The number one thing Call of Duty needs to look into fixing is preventing players from leaving lobbies... This has been a big issue in a lot of CODs, but feels like a bigger issue in BO7, probably because of reduced SBMM and the higher skill gap. But obviously I don't want their solution to be to bring back strict SBMM, reduce the skill gap, or nerf the scorestreaks (all these solutions would suck) They need to find other ways to keep players in the match. I'll offer a few ideas here... • Reward Incentives Black Ops 3 did this, where you would receive more crypto-keys for staying in the full match than you would if you left the game early. This got many players to stay through the whole match, even if the other team was winning. I would love a new COD game to add an in-game currency that's earnable for free so they could do this, but perhaps they can setup some kind of system to where you have a chance at earning a random item from a random bundle as a "Post-Match Bonus" • Punishments I feel like people wouldn't like this solution, but I wouldn't be against small punishments (like locking you out of playing for 30 minutes) if you leave too many matches in a row. It would obviously give you a warning if you are close to that. • Make the game fun, even when you are doing bad... This is something Call of Duty has always struggled with. COD is not really that fun when you are doing bad. Maps being more interactive, more visually interesting, more dynamic, I think helps with this. Games like Battlefield can still be fun when you are doing bad, probably because of how cinematic the battles can be. Crazy map events help with that. COD should do more of that. • Rewards for Winning Games Even just rewarding players for winning games could help. People tend to leave lobbies when they are dying a lot, not necessarily when they are losing by a lot (happens in both situations though). Maybe give HUGE rewards for underdog wins, or making a huge comeback. • Persistent Lobby Bonuses Of course, this only works when lobbies are persistent, which should stay in every game going forward. But you should be given XP bonuses or other rewards for staying in the same lobby for multiple games in a row. This would significantly help with the social aspect of the game. • Harder to Earn Scorestreaks As I said, Streaks should NOT be nerfed, but I do think they are slightly too easy to get in BO7 (probably because of all the ways to get additional score). Scorestreaks should stay, and they SHOULD be loopable, but they should just cost a bit more to get, or there should be a few less ways to get additional score (or at least those ways shouldn't give you as much score) Just please, do anything EXCEPT for bringing back strict SBMM, nerfing streaks, or lowering the skill gap!! @InfinityWard @Treyarch @CallofDutyCM
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x.com/IGN/status/20627127868… You know what could make this even better @Treyarch @MaTtKs ? Pick 10 for the mode

Jun 5
Call of Duty: Black Ops 7 players are having a blast with the games new mode, Black Ops Classic. bit.ly/4emQZgO
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CoDexData retweeted
May's top PlayStation games by copies sold (@alineaanalytics estimates)! #007FirstLight, which launched in the last few days of May, sold through 1M copies on PS5 last month, easily making it May's top PS5 game by copies sold. Over 80% of those May copies were digital, mostly in line with other big releases this year. It's crossed 1.2M sold and $90M in gross revenue on PS5 alone. #Minecraft sold another 788K copies on PlayStation consoles last month. Business as usual, since Minecraft hasn’t sold fewer than 760K copies in a single month all year. With over 350M copies sold across all platforms, Minecraft is the best-selling game of all time. Every month, a new cohort of kids reaches Minecraft age. Generally speaking, the audience is renewing itself faster than it’s churning, too. #LegoBatman: Legacy of the Dark Knight shifted 757K copies on PS5 last month (launch month), bringing its lifetime total on PS5 to over 800K. Across all platforms, Legacy of the Dark Knight has now passed 1.5M sold through, so PS5 accounts for over half of the game’s players. Last month was a great month for Denmark! 007's IO Interactive is Copenhagen-based, and Lego Group is headquartered in Billund (TT Games is UK-based but produces work under Lego Group licence and direction) #FC26 sold 411K copies on PlayStation last month (90% via PS5), the fewest monthly copies all year. This is partially because FC 26 has been available as a PS monthly game since 6 May, cannibalising premium sales. About 4.4M new players have accessed FC 26 via PS Plus – a substantial new spender pool. Whether this is all a smart trade for EA depends entirely on the Ultimate Team conversion rate over the next six weeks and beyond. #GTA5 shifted another 387K copies on PlayStation last month. It’s sold another 1.8M copies on PS5 in the first half of this year alone, helping the franchise pass the 230M-sold milestone across all platforms. In any given month, about 40% of GTA V's PlayStation players typically also play Fortnite that month, while 30% play Roblox. Household accounts aside, that’s not the original GTA V audience from 2013. I have a theory that Minecraft and GTA V are doing the same thing at different demographic levels. Both are functioning as generational gateway games that the audience ages into faster than it ages out of. Minecraft captures kids around age 6-10, GTA V captures much of the same audience around age 12-15 (unofficially, of course). Of course, the under-12 audience would love to get their stinkin' mits on GTA, too. It’s always been the way of things, and some parents are happy to oblige. Mine did too back in the day, and I turned out just fine. Right? Right!? Find more data and insights on all the above in the new free Substack! Link is in my bio.
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CoDexData retweeted
It’s time to take control 😤 Drop into a revamped Fortune's Keep, run new Multiplayer maps, survive Rogue Run in Zombies and more in Call of Duty #Warzone & #BlackOps7 Season 04 💥
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CoDexData retweeted
Wind back the clock with the new Black Ops Classic MP mode! Focus on your fundamentals in this mode featuring simplified movement and streamlined loadouts, all played on iconic throwback maps.
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CoDexData retweeted
Whenever Sledgehammers next game is revealed I'm gonna remember how yall acted these past 4 years of "we are tired of Modern Warfare and Black Ops". Yall better share that same sentiment next year.
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CoDexData retweeted
Journey to the place of fire in Season 04 Reloaded #Zombies. More tomorrow in the full S04 roadmap blog.
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CoDexData retweeted
Since some people think CF is only paid stuff here's a lowball list of everything free in bo6 70 weapons 413 special camos 6 event camos 31 Ranked camos 12 Mastery camos 23 ops 65 skins 29 Blueprints 503 Challenge CC 27 Sprays 13 Emotes 50 Emblems 186 GG 41 XP tokens (Continued)
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CoDexData retweeted
Yeah you’re right my bad I forgot I tac sprinted in COD4, MW2, and MW3. That’s on me.
May 30
Replying to @TheGhostOfHope
You people so want modern warfare to be black ops. You had 2 blacks ops in a row. Let MW be MW
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CoDexData retweeted
misinformation tho

ALT GIF by Christmas FM

I played MW4 in March and April in addition to the recent visit and I can confidently say that Infinity Ward has been receptive to harsh feedback. The game in March vs now is DRASTICALLY different in a good way
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RT @crashfty: Why do people say DMZ 2? It's just DMZ.
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Original maps vs remake maps in the CoD franchise There is always a debate in the community of more new maps vs they can't make good new maps anymore. Do you prefer new maps only, or do you like remakes, remasters and reimaginings more? Follow for more CoD charts and comparisons 🫡
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CoDexData retweeted
On this Memorial Day, we honor and remember those who have made the ultimate sacrifice. We are forever grateful.
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DLC 6v6 map counts across Call of Duty. Keep in mind the BO7 DLC season still hasn't concluded How many do you think #MW4 will get? Follow @c0dexdata for more breakdowns 🫡
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CoDexData retweeted
"players come first"
Infinity Ward website’s first primary objective says Players Come First and that their “fans are the center of everything they do”. We can only hope the new leadership at IW is more connected to their community and actually acts on key feedback players have to offer.
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CoDexData retweeted
There’s a lot of small things that add up that we could talk about that make or break a Call of Duty game but focusing on the big things that I think MW4 needs to do is: - Good flowing maps - Never removing stuff like ninja perk, classic prestige, weekly challenge, red dots etc. again - A focus on strafing within gunfights rather than a focus on sliding or jumping - Good fluid movement movement (doesn’t mean it has to be cracked out like BO7) - Good gunplay (Not a shit ton of visual recoil/gun smoke like their previous game) - A ton of content for 6v6 across launch and post launch seasons on top of what they plan for DMZ/Ground War/Gunfight
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