#2XKO_Bugs
Just in case, this is the only limitstrike in the game that doesn't wallcarry->wallsplat the opponent
Happens with every d.S2 -> d.S1, not just after tag launch
twitch.tv/cachevega/clip/Exq…
#2XKO_Bugs
Wasn't rewarded break meter for limitstriking here, couldn't reproduce in training so don't know the cause
Match ID : bdd311ac-4613-49f3-95d3-69c294a1b363
Obligatory Rank Post
I never hit challenger cause I kept swapping teams before reaching it
But we locked in on Jinx/WW to get it before I swap teams again (senna lol)
Had some good games and absolutely trolled other ones, but at least we got there finally
Found a true quadruple high/low with #2XKO_Akali#2XKO_Warwick in solo teamfight
In terms of blockstrings, this team has good button synergy in this fuse
You can do this without placing smoke, but it allows teleporting and kunai to mix things up
Another impractical TOD for the love of the game
This time with #2XKO_Yasuo#2XKO_Akali
1bar/2bar == 993
The nado isnt auto timed
Second video was the ender I wanted, but is so hard I only got it a single time over a course of 2 hours and then dropped the super :( == 1017
I know I said Ill look for optimals, but this minigun puppet extension was too cool to not post
Ill save you the specifics cause you shouldn't learn it lol
But there's a setup framekill for the minigun to hit correctly
#2XKO_Jinx#2XKO_Akali
Probably isn't even max damage cause I didnt tag launch, this ender just looks cooler than jinx ABC lvl3
Up to the monkey zap is worth learning, there's 100000
ways to route from there (freestyle & taglaunch available)
I haven't forgotten you #2XKO_Jinx#2XKO_Warwick bros, akali is just too fun to stop playing
After warwick's wall slump, here's a bloodlust route that let's you see wakeup options during the screen freeze
Works for every fuse
Dash->[H] on chomper's first hit to frame kill
Not the most optimal (I'll keep looking for one's to go for) but basic #2XKO_Jinx minigun conversion's with #2XKO_Akali that I'm going to use
First combo is corner carry
Second one for when you hit the wall
Here's how to use the same #2XKO_Akali extension on a #2XKO_Jinx burst bait
Akali double super == 828
Akali lvl3 ender above == 920
Both enders avoid them from breaking the combo
#2XKO_Bugs Just in case it is a bug idk
During #2XKO_Jinx laser super, there is a gap after the first parry if an enemy projectile hit the laser
Found it during a game where i was mashing parry during the super and one of the parries whiffed and punished me for it
Ok now i definitely think something is wrong here
the gap isnt large enough to whiff a parry if i stay as jinx, but when i tag to my assist champion the gap becomes larger and makes me whiff
Due to the #2XKO_Jinx buffs she can get full rocket loops in the corner with:
neutral jump->j.S2->superjump->j.H
The corner & midscreen versions are so stable now I think its worth going for most of the time
(Gave ways to end with #2XKO_Akali limitstrike oki with minimal break)
To clarify:
"neutral jump->j.S2->superjump forward->j.H"
are the inputs for the 3rd/4th jump in the corner combo
dont do this for midscreen, that one is the same as before but hits consistently now
Superjumping is also not necessary but was more stable when i was practicing it