Designer of indie MMO Puzzle Pirates

Joined November 2007
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Beardy Stanford professor Robert Sapolsky argues we are ~clockwork ('Determined' 526 pages), grand-beardy occultist Alan Moore believes we dwell eternal in an immutable 4D crystal ('Jerusalem' 1266 pages)... here's the Twinnies (1:36), proof for everyone, no beards required.
holy shit there is nothing that can prepare you for when they cut to the interview
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taking a break from twitter to focus on important duties
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I don't want to talk to the computer, a world of voices everywhere, rarely answering each other, offices of one-sided talkers, earbuds in all the time, overhearing slop in others' gems, separate rooms of lonely voices at home. Nope.
I Am Voicepilled. A major step forward in human–computer interaction won’t come from bigger models alone, but from how we talk to them, natively, with our voices. More thoughts:
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Half a lifetime in the USA, this was my precious birthday present, thank you 🇺🇸
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Since the siren call of a modem handshake in 1983 I have believed that 'multiplayer is better and will win.' I'm struggling with this optimism in the context of forthcoming personalized worldgen and sim people models. Shared worlds may be harder to make and not as compelling ay
3 Jul 2025
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I try to explain this to my children and it feels like I'm narrating a dream: 'You would agree to meet at a place and time and just show up' along with 'Yes, we used to just come over to a friend's house, unannounced' and 'We would just hang out.'
Replying to @typeclonghouse
old people yearn for the days where you would just tell your friends irl "let's meet at this place this time" and not see them again until the actual meeting and everyone would actually be there
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Why 'models capable of real-time open world simulations'? Answers include 'endless solo stream of personalized XR gatcha waifu slop' and 'massive shared universe of imagination that accentuates the best of humanity' Makers of such things should pick sides: Vegas or Burning Man?
18 Jun 2025
Replying to @midjourney
As you know, our focus for the past few years has been images. What you might not know, is that we believe the inevitable destination of this technology are models capable of real-time open-world simulations. What’s that? Basically; imagine an AI system that generates imagery in real-time. You can command it to move around in 3D space, the environments and characters also move, and you can interact with everything. In order to do this, we need building blocks. We need visuals (our first image models). We need to make those images move (video models). We need to be able to move ourselves through space (3D models) and we need to be able to do this all *fast* (real-time models). The next year involves building these pieces individually, releasing them, and then slowly, putting it all together into a single unified system. It might be expensive at first, but sooner than you’d think, it’s something everyone will be able to use. So what about today? Today, we’re taking the next step forward. *We’re releasing Version 1 of our Video Model to the entire community.* From a technical standpoint, this model is a stepping stone, but for now, we had to figure out what to actually concretely give to you. Our goal is to give you something fun, easy, beautiful, and affordable so that everyone can explore. We think we’ve struck a solid balance. Though many of you will feel a need to upgrade at least one tier for more fast-minutes. Today’s Video workflow will be called “Image-to-Video”. This means that you still make images in Midjourney, as normal, but now you can press “Animate” to make them move. There’s an “automatic” animation setting* which makes up a “motion prompt” for you and “just makes things move”. It’s very fun. Then there’s a “manual” animation button which lets you describe to the system *how* you want things to move and the scene to develop. *There is a “high motion” and “low motion” setting.* *Low motion* is better for ambient scenes where the camera stays mostly still and the subject moves either in a slow or deliberate fashion. The downside is sometimes you’ll actually get something that doesn’t move at all! *High motion* is best for scenes where you want everything to move, both the subject and camera. The downside is all this motion can sometimes lead to wonky mistakes. Pick what seems appropriate or try them both. Once you have a video you like you can “extend” them - roughly 4 seconds at a time - four times total. *We are also letting you animate images uploaded from outside of Midjourney*. Drag an image to the prompt bar and mark it as a “start frame”, then type a motion prompt to describe how you want it to move. We ask that you please use these technologies responsibly. Properly utilized it’s not just fun, it can also be really useful, or even profound - to make old and new worlds suddenly alive. The actual costs to produce these models and the prices we charge for them are challenging to predict. We’re going to do our best to give you access right now, and then over the next month as we watch everyone use the technology (or possibly entirely run out of servers) we’ll adjust everything to ensure that we’re operating a sustainable business. For launch, we’re starting off web-only. We’ll be charging about 8x more for a video job than an image job and each job will produce four 5-second videos. Surprisingly, this means a video is about the same cost as an upscale! Or about “one image worth of cost” per second of video. This is amazing, surprising, and over 25 times cheaper than what the market has shipped before. It will only improve over time. Also we’ll be testing a video relax mode for “Pro” subscribers and higher. We hope you enjoy this release. There’s more coming and we feel we’ve learned a lot in the process of building video models. Many of these learnings will come back to our image models in the coming weeks or months as well. Thank you for being part of this journey with us - And have fun!
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See also Berlin vs. Vegas x.com/AndyAyrey/status/18800…

17 Jan 2025
thought experiment two competing AI waifu companies that use biofeedback to tailor porn to your perfect level of arousal. Features otherwise identical but Founder A CV: Snap, Meta, OnlyFans and lives in Vegas Founder B CV: Second Life, indie porn producer, adultfanfiction, lives in Berlin Which one do you predict would be better for the mental health of the consumer and why?
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'Great Pets' would be more fun: a 24/7 reality where humans must team up and flex that 'unique' creativity to keep those AI's guessing, laughing and printing those tasty food pellets - and don't get voted off this karmic wheel!
Have an idea for an AI-doomer TV series called "The Doomed." AIs take over and immediately kill almost everyone, keeping only a few humans alive temporarily for specific tasks and training data. The remaining humans talk among themselves, discuss what happened, and launch a hopeless rebellion.
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Maya just won The Economist letters page in fifth grade, brought a tear to my eye
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What if a solar flare in 14,350 BP (before present) led inexorably to the younger dryas (~12,000 BP), agrarian revolution (~9,000 BP), displacement of hunter gatherers by patrilineal tribes, resulting y-chromosome bottleneck (~7,000 BP) and civilization? What then?!
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news.ycombinator.com/item?id… HN thread of quality oulurepo.oulu.fi/bitstream/h… paper en.m.wikipedia.org/wiki/Youn… Younger Dryas reddit.com/r/AskAnthropology… Reddit thread of quality on y-chromosome bottleneck Absurd Hobbesian speculation and Calvin appropriation by me, sorry

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In 1971 Project One squatted 1380 Howard in SF - 84k sq ft of abandoned candy factory no walls - believed first SF warehouse community - first BBS / public computer lab on donated mainframe - highschool (unschool?) in the building (you can just) diy everything
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There is a long history of Bay Area 'warehomes' that includes community, creativity, glory and tragedy. For anyone interested in pursuing something like this, be sure to read my friend Jeffrey's detailed posts on permits, etc. bwcarchitects.com/blog/2023/…
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This rabbithole found me via @rudytheelder's interview with @RUSirius here magazine.mindplex.ai/r-u-sir… -- I still have my copy of Mondo2000's 'a users guide to the new edge' from 1992, which may have shifted my world view a little back in London and helped send me 'out west' -- reading about these two jokers sent me to Judith 'St Jude' Milhon en.wikipedia.org/wiki/Jude_M… people.well.com/conf/inkwell… RIP who may have coined the term 'cypherpunk' and I feel sure was an inspiration for many, inc. the 'Halt and Catch Fire' writers. Her work on 'Community Memory' the first BBC led me to Project One. Thanks for following along :)
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Spring in Buena Vista Park San Francisco: thanks to late rains there's still wildflowers, green shoots on the Redwoods and fleeting green everywhere. Take a walk in the woods!
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In 2000 at the Foresight Gathering I witnessed EY bumrush the mic to rant out an info hazard warning: Roko's Basilisk 🐍 In an ancestor sim 'Can society draw AI's brakes?' would be a reasonable hypothesis to test. I am grateful EY and AInotkilleveryoneism folks for asking 🖇️
Nate Soares and I are publishing a traditional book: _If Anyone Builds It, Everyone Dies: Why Superhuman AI Would Kill Us All_. Coming in Sep 2025. You should probably read it! Given that, we'd like you to preorder it! Nowish!
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