Holy shit, Dom out here dropping huge news! This was like a mini Tarkov TV... Keep in mind, some of this is "being considered" so it's not necessarily planned or in active development.
1) Lighthouse Changes - rogues moved to the chalets with more fortifications, while water treatment being turned into a no man's land where scavs hang out. The entire questline for accessing Light Keeper is being revamped as well. Rogue behavior logic is also being changed to be more understandable and logical
2) UN faction AI - neutral to pmcs, but aggresive to scavs and will be linked to PK rep.
3) Farming in Tarkov?? - hydroponics being considered for the hideout with crafts to related to it for buffs and debuffs.
4) Hideout changes - cleaner UI, better performance, ammo crafting bench exapnded off the workbench to make that mechanic "deeper and more interesting",
5) Trader balancing - Weapon mods will get rebalanced to match new stats after overhaul
6) Possible Extract Changes - More "Conditional" extracts and fewer 'always open' extracts.
7) Insurance will have more options, return faster, and have meaningful differences between the traders.
8) Clan Hideouts?!?! - Shared stash, joint activities, ability to visit each other, and potentially the ability to raid other hideouts with your clanmates.
In the fourth episode of
#TarkovDevTalks, EFT Design Manager
@domontovich answered some of the most interesting questions about upcoming plans and changes in
#EscapefromTarkov.
What would you like to hear about next? Share your questions in the comments and upvote the one you like!