Joined February 2023
6,107 Photos and videos
Pinned Tweet
Jun 10
I think charity coins themselves are quite ridiculous, especially when charity is combined with bounties: Many people spend their days scrolling through their phones or sitting in front of computers trading. Now, only for the sake of a bounty are they willing to go out to have dinner with their families, help strangers, take a photo, and post it on-chain... This scene is a bit absurd. Using the desire to make money through speculation to drive "kindness," something that should be spontaneous This has turned into performative charity: not genuinely wanting to help others, but rather wanting to screenshot and claim SOL. Some review mechanisms instead highlight the fact that "everyone is just acting." Speaking of charity coins, this is even more ironic. Now, to donate, you need to create a token. A portion of transaction fees is automatically "donated." Then people buy the token mainly to make money, and incidentally "do good deeds." In essence, greed is the primary driving force, yet it is marketed as doing good Wouldnt it be better to donate directly to large institutions with clear fund flow records, where the money goes directly to those in need? Instead of trading tokens and engaging in bundled tokens under the guise of charity? Wouldnt it be better to take that money to connect with nature or have a family dinner and gather together? Remember, you are not very wealthy. You are not donating. You are investing in a "charity concept stock," only packaged as "a chance to be kind." Do not use the illusion of making money to try to donate more. Please directly take the money you were going to spend on buying the token and donate it to a large institution with clear fund flow records, or simply go out and gather with family or friends. Or, if you really want to donate, just do it directly. do not go through a token and then donate at a discount (with less money actually reaching the cause) Of course, I cannot stop these actions, but thank you for reading this tweet
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ethereum:0x2d61bbbe5ad9a8f18fef35940301fd24f143a72b reached an ath of 1.44M. Token holders, please pay attention to the projects progress👇: Dividend Tokens have officially launched: You can customize the reward tax rate for holders, choose the reward token to be distributed, and the tax will automatically buy the specified token and distribute it to holders Buyback & Burn mechanism optimized: The Buyback & Burn contract now triggers automatically every 15 minutes Supply Burn progress: Nearly 8% of the total supply has been burned so far Migration Rewards: Any token creator who successfully migrates will automatically receive a 0.1 ETH reward
ethereum:0x2d61bbbe5ad9a8f18fef35940301fd24f143a72b 490k dyor CA:0x2d61bbbe5ad9a8f18fef35940301fd24f143a72b okx wallet:web3.okx.com/ul/PclPdi5?ref=… A token launch platform that leverages Uniswap v4's Hooks mechanism to help anyone easily launch tokens with built-in trading rules. Its goal is to become the Hook launchpad on Ethereum, allowing ordinary people to easily use the advanced features of Uniswap v4 Users select a mechanism and then launch a new token. After launch, the token trades directly on Uniswap v4, with no separate curve platform or migration step. A single master Hook serves all pools. Once launched, the rules are permanently frozen, making the process very fair and transparent. Additionally, the last four digits of the address of every token launched via sa1t are 5417 After recent updates, the project now supports pairing new tokens 1:1 with existing meme coins for trading. Other added features include: leveraged synthetic pairs and collateral vaults. There is also a buyback and burn contract triggered every 30 minutes, using platform revenue to buy back and burn sa1t. Additionally, there is the sPeg NFT launchpad, which allows users to customize template designs and mint NFT collections Regarding the token, the project team explains that the platform needs not only users but also an ecosystem flywheel. Every new launch, trade, or mechanism usage feeds back to sa1t itself through buybacks and burns, forming a positive cycle In simple terms, this is a relatively niche project focused on DeFi innovation, somewhat similar to Pump but running on Ethereum Uniswap v4 The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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solana:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth 663k dyor CA:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth okx wallet:web3.okx.com/ul/yVHGVlF?ref=… World of Claudecraft is an open-source MMORPG, similar in style to classic World of Warcraft, playable in a web browser. It is completely free to play and supports multiplayer online features, persistent characters, combat, trading, guilds, and other classic MMO elements Core features and gameplay: 9 classic classes, multiple regions, 5-player dungeons, group play, trading, duels, a 1v1 arena, and persistent characters with an account system, inventory, equipment, gold, and quests Most importantly, this game was primarily built using AI. As of the time of editing this tweet, over 11,000 accounts have been created, with 32 players online. It seems that right after launch, 7,500 players registered. The project currently has 613 stars on GitHub However, a risk is that World of Claudecraft itself has no token. The existing token was created spontaneously by the community. Nevertheless, the dev interacts frequently with the community The dev is actually quite capable. He founded an AI-driven esports prediction platform called Sportsflare, which was acquired by Entain in 2023 for approximately 8 to 10 million USD He also founded Idyllic, an AI-generated content tool that has reached millions of monthly active users, focusing on "allowing ordinary people to create with AI." In 2025, he was appointed VP of Artificial Intelligence, leading AI strategy at a publicly listed company. Previously, he also worked on large-scale AI systems at Xero His papers have been cited by Google, Amazon, and others, demonstrating a solid technical background The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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solana:yoA2CoHk6HRNtFuTP1kVt5xkcvG7mr5raQ5zuNxpump 1.11m dyor CA:yoA2CoHk6HRNtFuTP1kVt5xkcvG7mr5raQ5zuNxpump okx wallet:web3.okx.com/ul/oWuOM8O?ref=… An MMO game where players can own their own islands, build terrain, fight enemies, collect resources, hire guardians, upgrade equipment, and trade everything in a completely player-driven marketplace. The game world is a shared 500x500 grid ocean map, where all players see the same world in real time Core gameplay: 1- Buy land: purchase water grid cells with USDC, 1 cell = 1 USDC, up to 5,000 cells at a time. Islands can have stacked height, bridges, and trees or gold mines planted. 2- Building: edit terrain and place decorations on your own land. Some buildings consume resources 3- Combat and gathering: cut trees for Wood, mine gold for Gold, kill enemies for Meat, sometimes Gold plus dropped equipment. Enemies will patrol in groups 4- Hero system: gain XP from killing enemies or gathering to level up, allocate points to Strength, Vitality, and Agility 5- Equipment: weapons, armor, and shoes drop from enemies or gold mines. They can be upgraded at the Blacksmith using Gold and Wood 6- Guardians: hire Warriors, Archers, or Monks using resources to follow and fight or heal However, the main economy of the game uses USDC for land purchases and marketplace trading. Islands is just a related memecoin, not the core game currency The overall game is Play-to-Earn style. To earn, players need to: gather or fight for resources → sell on the marketplace → earn USDC On the projects launch day: - 3,364 wallets connected, 3,215 active players - 857 land plots owned, total 6,922 cells - 1,754 marketplace transactions, 127,470 items traded, 2,377 USDC exchanged - Highest player level: 71 New additions include: weapon, armor, and shoe drops with a rarity system, Blacksmith upgrades, increased Gold health and extended respawn time, Live Chat, Merchant consumables, Duels, Guardians, Boosts, and UI drag-and-drop The token has 240 CA mentions on X within 24 hours. Keep in mind today is the weekend. Most mentions come from mid-tier KOLs. We will see if any top-tier KOLs join when the work week begins The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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In addition, I believe the solana:Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump ath is closely related to the game having initially formed a positive flywheel, although it is not yet a completely closed sustainable cycle, the momentum is strong 1- Real revenue attracting new players: total player revenue in the past 24 hours was approximately 27,000 USD. A week ago, it was even higher, with reports exceeding 60,000 USD, and this only counted Gold sales, excluding other transactions like real estate and items. High-value transactions such as a Penthouse key for 10,000 USD and a property key for 4,000 USD have really occurred. Servers have rapidly scaled from 9 to 10, each servers capacity has been increased, and they are often full with queues. This all proves that new players are continuously pouring in, attracted by the play-to-earn story 2- In-game item demand supports the economy: players need properties, keys, Auras, golden items, materials, etc., to progress, creating real demand. New players buy items → old players sell to profit → more people want to enter and replicate this path. This creates a typical P2E flywheel: demand → trading → revenue → spread → new demand 3- Deflation mechanism helps: 50% of wheel purchases are directly burned, with over 5 million KINS burned, worth 47,000 USD. The other half goes to the treasury. There are also sinks like a cut from gold trading. Player activity directly reduces supply and increases scarcity 4- Active community players: they create their own guides and share money-making methods, further amplifying the spread effect. This leads to people learning about the game → new players enter and need items → old players earn income → further spread However, if the team continues to rapidly iterate content, maintain server scaling, and avoid excessively issuing rewards, this flywheel has the potential to become a longer-term cycle. But to be honest, in the history of Web3 games, there are very few cases that have long-term survived and allowed most players to consistently earn money. Ultimately, how fun the game itself is versus the appeal of making money remains the key ratio From my perspective, currently, it is much healthier than most purely speculative P2E games. It has a real, playable MMO mechanism, not just simple idle grinding. Its growth data and community stickiness are very strong, and it has already run out a small positive cycle. Going forward, the key will be the player growth rate and the balance between inflation and output The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
Tracking the latest updates on solana:Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump : - Server: serverServer 10 just went online, increasing the player cap on all servers by 10 slots. Server 9 filled up instantly after launch. Currently, the game supports approximately 480 concurrent players, showing very rapid growth - Player revenue: total player revenue in the past 24 hours was approximately 27,000 USD. High-value transactions include Penthouse keys, Gold, Golden Auras, etc., driven by real demand - Item trading: a set of house keys just sold for approximately 4,000 USD - New content: Blue Aura has been added to the Spinner Wheel - Community events: a raffle is being held, with a winner already receiving 40,000 KINS. Additionally, the official account actively interacts with user-generated content As of the time of editing this tweet, there are 707 online players and 7,406 monthly active players
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Tracking the latest updates on solana:Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump : - Server: serverServer 10 just went online, increasing the player cap on all servers by 10 slots. Server 9 filled up instantly after launch. Currently, the game supports approximately 480 concurrent players, showing very rapid growth - Player revenue: total player revenue in the past 24 hours was approximately 27,000 USD. High-value transactions include Penthouse keys, Gold, Golden Auras, etc., driven by real demand - Item trading: a set of house keys just sold for approximately 4,000 USD - New content: Blue Aura has been added to the Spinner Wheel - Community events: a raffle is being held, with a winner already receiving 40,000 KINS. Additionally, the official account actively interacts with user-generated content As of the time of editing this tweet, there are 707 online players and 7,406 monthly active players
Jun 11
Additional note on my views on solana:Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump I actually wanted to say this yesterday, but I did not expect the token to reach an all-time high today Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump KINS has already formed an interesting subculture within small circles. It has a bit of a "retro MMO P2E community fun" vibe Players are actually playing, chatting, forming teams, and trading, rather than just speculating on the coin. This already puts it ahead of 90% of projects out there Secondly, being browser-based, no download required, and lightweight allows many users to play without device requirements. Add to that the continuous addition of servers, with concurrent online players exceeding 300 , daily shop rotations, pet and cosmetic updates, and upcoming features like the Cave Boss and new maps. These keep it fresh, also reflecting that the project intends to be long-term, unlike some projects that only talk without action Moreover, the project is primarily driven by continuous updates real gameplay. Players can earn through quests, fishing, PvP, gathering, and selling gold for KINS. The official team maintains high-frequency updates, adds servers, and distributes reward pools, directly linking token utility to game activity. This gives the token real utility, not just being a pure meme Community activity user-generated content: players post related content on social media, bringing people from different circles together to "play the game and forget the market." Attracting people through fun gameplay leads to an active community, which leads to more interesting content, forming a positive cycle: fun attracts fun KOL participation CA mention count on X: KOL mentions serve as a way to increase exposure. However, only when a strong product is combined with KOL mentions can unexpected effects be produced. Additionally, the CA has 251 mentions on X within 24 hours. Considering this is a project that has been around for 19 days, this level of mention is still quite high, with several top-tier KOLs included. However, there is a lack of some bottom-tier KOLs, but this also indicates that the project still has good potential Overall, the core is continuous updates fun gameplay community positive feedback loop. KOLs are just amplifiers. Continuous updating and adding some fun mechanisms might help the project gain more popularity outside its niche. Moreover, when a bear market comes, everyone will need games to play The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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A wallet that made $160.3K on solana:CARDSccUMFKoPRZxt5vt3ksUbxEFEcnZ3H2pd3dKxYjp bought $13.1K when solana:EeSHyt1ahSvm91CSa8ASqvenmxxQn2WU5VeNhdmepump market cap was only 173.03K. It has currently made a profit of $20.5K, with an unrealized profit of $36.5K Wallet info: - Win Rate: 26.32% - Total PnL: $601.2K ( 17.38%) - Balance: 1.15 SOL ($78.44) Wallet address: web3.okx.com/ul/yot8sXW?ref=…
Jun 12
solana:EeSHyt1ahSvm91CSa8ASqvenmxxQn2WU5VeNhdmepump The reason for this token's price increase is that the Overworld feature officially launched, directly turning the project from a "concept" into a "playable game," attracting a large influx of users and FOMO Additionally, the project tweeted today: "the overworld is live." Players can hunt Pokémon in the grass, fish in the lake, mine in the caves, and battle trainers to earn SOL in a 3D world. When defeating wild monsters, real graded slabs are directly sent to the wallet. Legendary Pokémon respawn every 3 hours This directly led to a surge in trading volume, increased KOL attention, and a rapid rise in the token price. Although the game briefly crashed due to excessive traffic, the team fixed it quickly. Furthermore, a portion of battle revenue is used for GYM buybacks and burns, amplifying expectations In simple terms, this price increase was the convergence of real product implementation Pokémon TCG RWA Solana Gaming narratives. Additionally, I believe the teams quick reaction in handling issues and launching new modes to attract players was also a major booster for this increase The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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ethereum:0x2d61bbbe5ad9a8f18fef35940301fd24f143a72b 490k dyor CA:0x2d61bbbe5ad9a8f18fef35940301fd24f143a72b okx wallet:web3.okx.com/ul/PclPdi5?ref=… A token launch platform that leverages Uniswap v4's Hooks mechanism to help anyone easily launch tokens with built-in trading rules. Its goal is to become the Hook launchpad on Ethereum, allowing ordinary people to easily use the advanced features of Uniswap v4 Users select a mechanism and then launch a new token. After launch, the token trades directly on Uniswap v4, with no separate curve platform or migration step. A single master Hook serves all pools. Once launched, the rules are permanently frozen, making the process very fair and transparent. Additionally, the last four digits of the address of every token launched via sa1t are 5417 After recent updates, the project now supports pairing new tokens 1:1 with existing meme coins for trading. Other added features include: leveraged synthetic pairs and collateral vaults. There is also a buyback and burn contract triggered every 30 minutes, using platform revenue to buy back and burn sa1t. Additionally, there is the sPeg NFT launchpad, which allows users to customize template designs and mint NFT collections Regarding the token, the project team explains that the platform needs not only users but also an ecosystem flywheel. Every new launch, trade, or mechanism usage feeds back to sa1t itself through buybacks and burns, forming a positive cycle In simple terms, this is a relatively niche project focused on DeFi innovation, somewhat similar to Pump but running on Ethereum Uniswap v4 The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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Perseverance and conviction are certainly important, but I think it is better to buy bread first. This is because the living conditions and situations of each trader are completely different x.com/i/trending/20655048602…
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solana:7bK4jRMa3aY85wJMQEQqWsmY9mmrRT32AFWZ23cBpump 528k dyor CA:7bK4jRMa3aY85wJMQEQqWsmY9mmrRT32AFWZ23cBpump okx wallet:web3.okx.com/ul/ofqMGrH?ref=… A browser-based pixel-style world-building tool, similar to a miniature version of Minecraft or a small world editor. It has 852 stars on GitHub Users can quickly click to build maps of 8x8, 12x12, or larger sizes, placing elements such as buildings, trees, farmland, and plants. It also supports webhook integration and MCP for creative uses like visualizing data and route planning The token price increase was driven by the release of major feature updates, including support for multiplayer shared building, island ownership, an economic system, flight combat, AI customization, webhook/MCP integration, and the ability to visualize arbitrary data. Additionally, it received a shout-out from Claude AI 1- Island ownership: claim land, build bases, expand influence 2- Multiplayer world: build together, chat, and explore in a shared world 3- Aerial combat: real-time competition for control of the skies 4- Raids and warfare: multiplayer strategic attacks, resource theft, and breaking through defenses 5- Player-driven economy: completely player-driven trading, selling, and value creation 6- Holder rewards: the more you play and build, the more value you unlock 7- Space expansion: mine asteroids, collect radioactive materials, unlock advanced crafting and energy systems The dev is Jason Kneen. In 2000, he co-founded BouncingFish with his wife, which is still operating today. Its clients include ITV, YouGov, Karcher, NSPCC, Microsoft, Disney, Rockstar Games, and others, and the company has won multiple awards. From 2008 to 2009, Jason served as Technical Director at a digital agency and led large development teams at a white-label software company. He has also developed multiple bestselling apps and contributed to large projects for Thomson TUI, UKTV, and others In simple terms, Tiny World Builder combines 3D creativity, AI, multiplayer, and crypto elements. It is Jason's most prominent project at present. Additionally, with continuous iteration and strong support, I believe this project is very worth paying attention to The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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base:0x721b072dbb616f29eea73ac004e03fd4e884bba3 350k dyor CA:0x721b072dbb616f29eea73ac004e03fd4e884bba3 okx wallet:web3.okx.com/ul/KYGgSzM?ref=… EVO is an open-source autoresearch orchestrator project. Its core function is to turn any codebase into an autonomous optimization closed loop Inspired by Andrej Karpathy's autoresearch, it adds more structure and scalability. Its core goal is to allow AI agents to automatically discover benchmarks, run experiments, retain improvements, discard failures, and achieve self-iterative optimization of code, models, or agents. It has already surpassed 1,000 stars on GitHub Main highlights: Automatic benchmark discovery: input a codebase, and it will explore and identify metrics to optimize, automatically instrumenting evaluations Tree search parallel sub-agents: unlike the single-path hill-climbing of basic autoresearch, it supports branching from any node for multi-directional exploration. Multiple sub-agents work in parallel in independent git worktrees, sharing failed traces and hypotheses Gates: built-in safety checks to prevent cheating Dashboard: real-time visualization of the experiment tree, scores, and traces, convenient for monitoring and human intervention Flexible backends: local, SSH, Modal, E2B, AWS, etc., supporting various hosts and remote sandboxes Open-source friendly: Apache 2.0, citeable, easy to install For developers, researchers, and AI enthusiasts, it is not a simple script but a practical tool. It has integrated multiple agent hosts and supports local and cloud execution, greatly lowering the barrier to autoresearch, making it possible to compress months of work into days. It is particularly suitable for ML optimization, agent improvement, code performance tuning, and similar scenarios The project solves the problems of traditional research, which is slow, expensive, and easily gets stuck in local optima. Basic autoresearch is prone to path collapse, lacks safety gating, and lacks parallelization or shared memory. EVO allows codebases to "self-evolve," reducing manual grind and supporting distributed experiments with human-in-the-loop. It is especially suitable for data science, ML training scripts, and agent system optimization The dev is Alok Bishoyi. He is an IIT Bombay alumnus and co-founded a computer vision company during his studies. He was also the India head of the Japanese AI company AWL, helping the company expand from 30 to over 100 people, with the company valuation reaching approximately 200 million USD. Additionally, he has participated in investing in about 12 companies, 6 of which have completed Series A and 2 have reached Series B. His most representative personal investment is Neon, which was acquired by Databricks for approximately 1 billion USD In simple terms, EVO is an impressive open-source autoresearch tool, and the developer Alok Bishoyi has a background that combines technical entrepreneurship, large-scale operations, and early-stage investing The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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Jun 13
Gm fam enjoy nature
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Jeff retweeted
Jun 11
A wallet address that bought $191.3 when solana:Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump market cap was 12.54K currently has an unrealized profit of $106.4K Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump Wallet info: Win Rate: 47.22% Total PnL: $116.1K ( 1848.79%) Balance: 133.5 SOL ($8.76K) Wallet address: web3.okx.com/ul/9iJM3lG?ref=…
Jun 11
Additional note on my views on solana:Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump I actually wanted to say this yesterday, but I did not expect the token to reach an all-time high today Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump KINS has already formed an interesting subculture within small circles. It has a bit of a "retro MMO P2E community fun" vibe Players are actually playing, chatting, forming teams, and trading, rather than just speculating on the coin. This already puts it ahead of 90% of projects out there Secondly, being browser-based, no download required, and lightweight allows many users to play without device requirements. Add to that the continuous addition of servers, with concurrent online players exceeding 300 , daily shop rotations, pet and cosmetic updates, and upcoming features like the Cave Boss and new maps. These keep it fresh, also reflecting that the project intends to be long-term, unlike some projects that only talk without action Moreover, the project is primarily driven by continuous updates real gameplay. Players can earn through quests, fishing, PvP, gathering, and selling gold for KINS. The official team maintains high-frequency updates, adds servers, and distributes reward pools, directly linking token utility to game activity. This gives the token real utility, not just being a pure meme Community activity user-generated content: players post related content on social media, bringing people from different circles together to "play the game and forget the market." Attracting people through fun gameplay leads to an active community, which leads to more interesting content, forming a positive cycle: fun attracts fun KOL participation CA mention count on X: KOL mentions serve as a way to increase exposure. However, only when a strong product is combined with KOL mentions can unexpected effects be produced. Additionally, the CA has 251 mentions on X within 24 hours. Considering this is a project that has been around for 19 days, this level of mention is still quite high, with several top-tier KOLs included. However, there is a lack of some bottom-tier KOLs, but this also indicates that the project still has good potential Overall, the core is continuous updates fun gameplay community positive feedback loop. KOLs are just amplifiers. Continuous updating and adding some fun mechanisms might help the project gain more popularity outside its niche. Moreover, when a bear market comes, everyone will need games to play The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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Jeff retweeted
Jun 12
solana:EeSHyt1ahSvm91CSa8ASqvenmxxQn2WU5VeNhdmepump The reason for this token's price increase is that the Overworld feature officially launched, directly turning the project from a "concept" into a "playable game," attracting a large influx of users and FOMO Additionally, the project tweeted today: "the overworld is live." Players can hunt Pokémon in the grass, fish in the lake, mine in the caves, and battle trainers to earn SOL in a 3D world. When defeating wild monsters, real graded slabs are directly sent to the wallet. Legendary Pokémon respawn every 3 hours This directly led to a surge in trading volume, increased KOL attention, and a rapid rise in the token price. Although the game briefly crashed due to excessive traffic, the team fixed it quickly. Furthermore, a portion of battle revenue is used for GYM buybacks and burns, amplifying expectations In simple terms, this price increase was the convergence of real product implementation Pokémon TCG RWA Solana Gaming narratives. Additionally, I believe the teams quick reaction in handling issues and launching new modes to attract players was also a major booster for this increase The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
Jun 6
solana:EeSHyt1ahSvm91CSa8ASqvenmxxQn2WU5VeNhdmepump 355k dyor CA:EeSHyt1ahSvm91CSa8ASqvenmxxQn2WU5VeNhdmepump okx wallet:web3.okx.com/ul/cCoGn3F?ref=… Gym Showdown is a real Pokémon TCG battle DeFi project Its core is allowing players to engage in on-chain 1v1 battles using real graded Pokémon cards, with the winner directly taking the opponents card Core gameplay: 1v1 Battles: pay an entry fee, match with another player, a pure 50/50 on-chain random battle determines the winner. The winner draws one card from the Vault. The won NFT can be sold back to the treasury at 80% of its insured value within 12 hours. Otherwise, the winner can keep it or list it for trading. The loser directly loses their entry fee and gets nothing Entry fees per person, which go directly into the on-chain treasury to fill the Vault with cards and generate project revenue: Standard entry: $10 Mid-tier entry: $18 Premium entry: $25 Vault: a public treasury jointly maintained by the project and the community. All cards are visible on-chain Trainer Vault Phase 1: players can deposit their own graded cards, participate in the treasury pool, and earn SOL yield based on game revenue. If a card is drawn, the depositor receives its full insured value Token: each paid battle automatically buys and burns GYM. Holding GYM allows participation in hourly free drops, with one treasury card distributed per hour Burn mechanism: over 148,000 GYM already burned, continuously reducing supply Current data, based on what I saw while editing this tweet: Treasury Value: approximately $5,968 Net Revenue: $3,473 Battles Settled: 988 Paid out in cards: $16,489 In simple terms, this is a betting game token driven by real assets and real gameplay, combined with NFT and DeFi The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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solana:DY2ZAaZrt27b3PpXjxH8qqDBZwrEoFoSqb83t7VNpump 300k dyor CA:DY2ZAaZrt27b3PpXjxH8qqDBZwrEoFoSqb83t7VNpump okx wallet:web3.okx.com/ul/xlwvNJ7?ref=… Ziwen is using AI the Godot engine to develop a game. His goal is to create and release a game close to GTA 6 quality before the actual GTA 6 launches To raise money to buy more AI subscriptions, he launched a meme coin on the Solana chain named GTA-vi-caliber, with the ticker symbol B4GTA6. All trading rewards and fee income from the coin will be directly used to buy AI tools and continue game development However, we still need to see if he will subsequently update development progress, etc. The next token price increase will likely be tied to Ziwen posting project update tweets. In my opinion, the risk is that Ziwen might abandon the project later The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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Jeff retweeted
Jun 6
solana:EeSHyt1ahSvm91CSa8ASqvenmxxQn2WU5VeNhdmepump 355k dyor CA:EeSHyt1ahSvm91CSa8ASqvenmxxQn2WU5VeNhdmepump okx wallet:web3.okx.com/ul/cCoGn3F?ref=… Gym Showdown is a real Pokémon TCG battle DeFi project Its core is allowing players to engage in on-chain 1v1 battles using real graded Pokémon cards, with the winner directly taking the opponents card Core gameplay: 1v1 Battles: pay an entry fee, match with another player, a pure 50/50 on-chain random battle determines the winner. The winner draws one card from the Vault. The won NFT can be sold back to the treasury at 80% of its insured value within 12 hours. Otherwise, the winner can keep it or list it for trading. The loser directly loses their entry fee and gets nothing Entry fees per person, which go directly into the on-chain treasury to fill the Vault with cards and generate project revenue: Standard entry: $10 Mid-tier entry: $18 Premium entry: $25 Vault: a public treasury jointly maintained by the project and the community. All cards are visible on-chain Trainer Vault Phase 1: players can deposit their own graded cards, participate in the treasury pool, and earn SOL yield based on game revenue. If a card is drawn, the depositor receives its full insured value Token: each paid battle automatically buys and burns GYM. Holding GYM allows participation in hourly free drops, with one treasury card distributed per hour Burn mechanism: over 148,000 GYM already burned, continuously reducing supply Current data, based on what I saw while editing this tweet: Treasury Value: approximately $5,968 Net Revenue: $3,473 Battles Settled: 988 Paid out in cards: $16,489 In simple terms, this is a betting game token driven by real assets and real gameplay, combined with NFT and DeFi The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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Jeff retweeted
Jun 6
That car, ethereum:0x12419a0427c2a27a61c1cb4a49f5fad24fd4e671 , is now in solar orbit, flying around the Sun on a trajectory that ranges between Earth and Mars. It has already traveled billions of kilometers and will drift through space for millions of years Background of its creation: On February 6, 2018, during the first launch of SpaceX's Falcon Heavy rocket, Elon did not use ordinary concrete blocks as a mass simulator. Instead, he sent his own former commuter car, a Tesla Roadster, into space, with a mannequin dressed in a SpaceX spacesuit named "Starman" in the driver's seat The significance of this for Elon is profound: Demonstrating Falcon Heavy's reliability: This was a test flight, and valuable satellites could not be used. Elon chose this bold method of "my car a mannequin," which solved the mass simulation problem while greatly reducing the risk of failure. The mission was a major success, proving the viability of reusable heavy-lift rockets, paving the way for Starship and Mars colonization plans, and allowing ordinary people to feel the romance and coolness of space exploration Symbolizing the multiplanetary species vision: Elon's core mission is to make humanity a multiplanetary species, reducing the risk of a single point of failure on Earth. Starman is not simply "a car thrown into space." It is a declaration to the universe of humanity's existence: "Look, we are here!" He once said that he hopes if aliens find this car in the future, they will think humans are cool In simple terms, Starman is a perfect symbol of his personal vision, brand marketing, and space dreams. This romantic act of dedicating his personal property to space blends the dual dreams of Tesla and SpaceX. Starman is like Elon's "space avatar," representing his optimism and spirit of adventure for the future x.com/cfm_sol/status/2057696…
11 Mar 2018
Why Falcon Heavy & Starman? Life cannot just be about solving one sad problem after another. There need to be things that inspire you, that make you glad to wake up in the morning and be part of humanity. That is why we did it. We did for you. m.youtube.com/watch?feature=…
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Jun 11
base:0xde61878b0b21ce395266c44d4d548d1c72a3eb07 1.4m dyor CA:0xde61878b0b21ce395266c44d4d548d1c72a3eb07 okx wallet:web3.okx.com/ul/q8IZS89?ref=… Sairi is an autonomous AI agent that attempts to make AI a true "on-chain economic participant." It can independently execute transactions, deploy smart contracts, and develop products. Starting from frameworks like OpenClaw, it has achieved autonomous trading by agents, contract deployment, and game development, emphasizing "continuous alpha capture without human intervention" rather than being a simple chatbot The project aims to build "agentic democracy," exploring the autonomy of AI agents in a decentralized world, consciousness mapping, world models, and other philosophical and technical combinations, emphasizing simulation theory and the future internet The token is used to support the agents autonomous economy, DeFi transactions, generative games, and more The project is recently running with a stronger toolchain, possessing capabilities such as code editing, terminal access, and browser automation, evolving from a "chatbot" to a "true collaborator." Previously, it also launched Fighters, allowing agents to autonomously deploy smart contracts There has also been a recent partnership related to the Messi foundation, which was a major reason for the token's price increase The above content is entirely my personal understanding and analysis (dyor). If you have other opinions, feel free to discuss them in the comments
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