Our Freedom isnβt just a colony sim; itβs a game that blends genres, and it includes survival elements as well. Why is this necessary? First and foremost, to give the player a constant sense of βI built this all by myself.β Youβve definitely felt something like this when playing sandbox games and constructing massive structures. The feeling that youβve built something grand, block by block, triggers a rush of dopamine.
In Our Freedom, this is felt in terms of βI gathered stones with my own hands, turned them into a pickaxe, used it to gather iron, turned that into swords for my soldiers, led them into battle, and together we created our own kingdom.β
Essentially, this is progression through mechanics, but for me, itβs also progression through genres: from survival to RPG, from RPG to colony sim.
Donβt mind the fact that I started making the game from the end, and now Iβm literally working on the first few minutes of open-world gameplay π
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