.@Vicon shared a behind-the-scenes look at how Borderlands 4's expressive style was crafted with its motion capture techniques.
Read more: 80.lv/articles/how-borderlan…
#baftagameawards nominations. Charlie Cox, who is up for “Supporting Performance” in Expedition 33, led calls for #mocap performers to have their own category (some categories were voted on by members with "career expertise" for the first time this year). bafta.org/awards/games/
Games increasingly demand every nuance of motion to be captured, to ensure the delivery of unprecedented realism and emotional depth to storytelling. See how @GearboxOfficial achieved this when making #borderlands4#gamedev#gamedesign#gaming
Behind every explosive moment in @Borderlands 4 is a performance captured with precision.
Vicon’s motion capture and Shōgun’s automated tools helped @GearboxOfficial push character animation further than ever.
Discover how in our new case study: vicon.com/resources/case-stu…
It's here! Episode 2 of 'Will it Mocap?' is LIVE: eu1.hubs.ly/H0nQ0jQ0 🍿
The Goblin King is putting Vicon's Markerless motion capture to the test with the help of a rather fabulous special guest. #DragCap is here. 💅
The countdown is on! Episode 2 of Vicon x Goblin Academy's 'Will it Mocap?' comes out next Tuesday, the 14th October.💃 It will be, in the words of the Goblin King himself, slayalicious. 💅
Catch up on the series so far here: eu1.hubs.ly/H0nHYmd0
Ever wonder how Umamusume: Pretty Derby brings its characters to life through movement?
Discover how our in-house motion capture studio employs motion capture technology to give 3D characters authentic movement.
Read: magazine.cygames.co.jp/en/ar…#Umamusume
Great to see the restored Bill Nic gates at WHL yesterday. Longer story about these gates and my earliest #thfc memories on my insta.
instagram.com/p/DN_QmaVjM2v/…
After 2 weeks of chronic pain it was great to get out the house. Pain of a different kind after 90mins!!!
I made a guide on using @Vicon MOCAP with the latest Unreal Engine - youtu.be/KnRPx-b5Rx8?si=zEre…
This tutorial is for future me, who will have forgotten these little workflow tweaks that make the animation compatible with MetaHumans
Discover how Associate Professor at Georgia Tech, Aaron Young, and his team are using Vicon motion capture to revolutionize wearable robotics, bridging biomechanics, robotics, and motion analysis to shape the future of rehabilitative care.
Read it here: eu1.hubs.ly/H0mDYWg0