agentic coder, webgpu engineer, state school dropout, wheel reinventor

Joined February 2024
1,465 Photos and videos
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made a little selection reticle system with text readouts in threejs
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15hz with low phosphor decay vs 60hz with high phosphor decay
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finally got around to combining my threejs / webgpu fluid shader, ascii shader, and crt shader
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Codetaur retweeted
BREAKING: The United States government has BANNED the export of three.js demo webpages
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I basically haven't gotten to make anything cool in like 2 weeks. I was so ready to just have a nice weekend with fable, make some cool shit. now I have to go outside or something
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whew, off work! Im so excited to finally get to try fable. hope nothing comes up that prevents me from enjoying this!
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I dont get it. this feels just like opus? what's the hype about?
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well I was back to working on my threejs crt shader with fable before they killed it so... now wtf do I do
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flashbacks to the 35 minutes I got to spend with fable before it was cruelly ripped from my grasp

ALT Christian Bale Natalie Portman GIF

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having fable review all my work and pretending I can trust its assessment just to feel something
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Codetaur retweeted
Growing Apart
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we're never getting a model that can do UX, are we?
I've had access to Fable for a bit. A genuine jump in capability, I could feed it a 15 page design document for a project and it would work for 9 hours and deliver terrific results. But working with it is weird & weirder is coming Lots of examples: open.substack.com/pub/oneuse…
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"I have updated my instructions to indicate that I should commit every change on dev. this change is currently uncommitted"
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huh?
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simulating (part of) an IBM 8514/A graphics card on the GPU in threejs / TSL
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(to be clear there's absolutely zero reason to actually do this with webgpu compute passes other than saying it's "simulated on the GPU" and it's incredibly dumb and makes it perform terribly)
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Codetaur retweeted
adding some cheap, fake dynamics to my procedural threejs galaxy system. the stars fade in, orbit for a set duration, then fade out and reset their position, so that the spiral arms don't start to shear over time. individual stars can be excluded so they still orbit
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back and forth
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I made a viewer for transcribed audio that makes every word take up width by its duration so the playhead can move at a constant speed through it.
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when did they add this to codex desktop?
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wow, they made froxels real
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