What was your first MMO? Mine was Runescape (back in 2004!) but somehow I missed LOTRO completely. Fixing that tonight at 7:30pm BST! #LOTRO#MMORPG#twitchstreamer
I made a ridiculous Roblox game called Slap a Pig for Cash.
You slap pigs. You get money. You buy better slappers. That’s it.
It’s dumb. It’s satisfying. My kids love it.
More pigs and chaos coming soon.
Play it now 👉 roblox.com/games/12300866898…#Roblox#RobloxDev#SimulatorGames
Back at it with Magic & Muskets! 🧙♀️💥 Added some simple chasing enemies with reactive hit feedback. Exciting updates coming your way - stay tuned for more magic! #GameDev#IndieDev#MagicAndMuskets 🎮🔫✨
Working with imported 3D assets and animations is still incredibly frustrating in Godot 4. I really dislike the whole inherited scene thing and all the limitations it brings… just let me add method calls to the animations? #godot#indiedev
Fighting every fibre of my being to try and stick to prototype visuals until systems are fundamentally implemented for a change... ADHD makes it difficult! 🤣 #gamedev#indiedev#godot
I recently joined @grafana as a Senior Developer Advocate. Please head over and give some love to my first video: Understanding Dashboards in Grafana | Panels, Visualizations, Queries, a... youtu.be/vTiIkdDwT-0?feature…#observability
It’s been a busy couple of days at Pocket Gamer Connects London. This year we (@heroicdev) had a booth for the first time. Met some great people and had some very interesting conversations. Looking forward to next year! #gamedev#PGCLondon
Wanted to add procedural animation to my first person weapons for things like sway, reload and kick so I don’t have to rely on assets that come with animations. I think it looks pretty good and is highly configurable using animation curves. #unity#madewithunity#gamedev#indiedev