A complete solution for making and running multiplayer games. The fastest and least intrusive way of turning single-player games to multiplayer. #unity3d
2 players, 1 character controller, and 0 networking experience.
@Cablenest_Games shipped online multiplayer for Tentacle Tango in 2 weeks. But how?! Some clever innovation and a little help from coherence.
Check it out: coherence.io/blog/developer-…#gamedev#multiplayer
Super exciting! We had a lot of fun building the online multiplayer for Heave Ho 2, including Nintendo Switch 2. Le Cartel is a super team to work with.
🏆 Congrats to @LeCartelStudio and @devolverdigital
YEAHHHH WE’RE BACK!!! 7 years after the release of the first game, HEAVE HO 2 IS COMING TO PC & NINTENDO SWITCH 2 THIS SUMMER!!! 🌻🍉🏖️🌴🦩
@NintendoAmerica@IndieWorldNA
coherence 2.1 is out now! Nintendo Switch 2 support, Unity 6.3 toolbar integration, and more. (And yes... we still forget to bake 🤷♂️) coherence.io/blog/news/coher…
We went to the Develop Conference in Brighton a couple of weeks ago and we're still thinking about the great teams we met and the amazing games we discussed. Check out our recap here: coherence.io/blog/news/coher…
coherence 1.7 is out!
Introducing advanced simulator authority features (like restricting entity creation, client connection validation, secure payloads, ...), support for Linux ARM64 replication server, and more.
Link in replies.
Congratulations to the Poncle team for their BAFTA win. We're stoked to be building the online co-op for this gloriously chaotic game, with no servers and no re-writes. Check out how we're doing it: coherence.io/blog/tradecraft…
Winner of the Evolving Game award is… Vampire Survivors 👏👏👏 #BAFTAGamesAwards
ALT Designed graphic with oil slick rainbow effect and fluting background. There is an image of the cover art for Vampire Survivors and the BAFTA Games Awards logo sits in the top left hand corner. The text reads ‘Evolving Game Winner: Vampire Survivors Development Team'
Ever wonder how to fund your game? Join us with Dino Patti (Ex-CEO and Co-Founder of PLAYDEAD (LIMBO & INSIDE)) about funding options, publisher relationships, and pitching your game! March 6th, 9am PT / 5pm GMT: on.unity.com/3QKeML9
coherence 1.4 is out now! We've added some great new features, keep improving Unity 6 LTS support, and made big performance improvements based on production testing with some seriously demanding games! Check it out --> coherence.io/blog/news/relea…
coherence is now a Unity Verified Solution available in the Asset Store.
Seamless integration with the editor is a key feature that makes 𝐜𝐨𝐡𝐞𝐫𝐞𝐧𝐜𝐞 such a productive tool for making multiplayer games.
The official stamp of approval from 𝐔𝐧𝐢𝐭𝐲 is a result of our continuous commitment to technical excellence and great UX.
#unity3d#multiplayer
🎉coherence is now a Unity Verified Solution! 🎉
Our multiplayer SDK has been tested by Unity to ensure seamless integration and that it provides a great developer experience.
coherence.io/blog/news/coher…#gamedev#multiplayer
We just published a new video on our introductory sample project: First Steps.
In it, @CiroContns will take you on a nice ride through some of the most foundational concepts of coherence, and get you all set up to work on your very own multiplayer game! 🎮⎯⚡️⎯🎮
(link below)
#multiplayer#netcode#unity3d
New pricing announcement:
TL;DR: evaluation and development are still free, lower costs when it's time to launch your game.
We want developers to have less cost risk when they first launch and we think this will help.
coherence.io/blog/news/new-p…
Curious, what are some of your reservations around costs when you launch a multiplayer game?