Joined May 2026
5 Photos and videos
7 SUCCESSFUL CYCLES
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Every action in SpaceX Colony can be executed directly through the Solana blockchain. For example, a player who wants to create a clan called TITANS simply sends a nearly-free Solana transaction with: Memo: CREATE_CLAN The game reads the blockchain, detects the action, and instantly creates the clan. The same approach can be used for joining clans, leaving clans, declaring wars, voting, upgrading buildings, and countless other actions. Instead of relying on accounts, forms, databases, or centralized servers, the blockchain itself becomes the game's action layer. The transaction costs only a fraction of a cent, but its real purpose is not payment — it is communicating game actions in a fully on-chain way.
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RECENT DISTRIBUTION CYCLE. MIGRATION WENT SMOOTH!
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REWARD SYSTEM IS FUNCTIONAL FROM THE 1ST SECOND OF A LAUNCH.
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[LIVESTREAMED ON PUMP FUN - NEXT-GEN P2E BY CORPDEV] spacexcolony.fun I've seen countless "blockchain games" where you need to connect your wallet, complete random tasks, and waste hours doing things you don't enjoy just for a CHANCE to earn rewards. That's kindergarten level. Welcome to SpaceX Colony - a first-of-its-kind next-gen P2E that lives directly on the Solana blockchain. The second you buy $COLONY, you start playing and earning $SPCX rewards directly to your wallet every 5 minutes, 24/7. No sign-ups. No wallet connections. No random actions. Your on-chain data is already enough. Hold at least 1M $COLONY and your colony plot instantly appears on Mars. Every holder owns a plot, develops it over time, improves in-game stats and receives rewards every 5 minutes. Sell tokens? Your colony gets downgraded. Your stats decrease. Your progress stops. Read the thread below if you want more details.
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Most Web3 games use the blockchain for assets and a centralized database for everything else. I think that's backwards. In SpaceX Colony, the game already reads on-chain activity. Buying, selling, holding, and transferring $COLONY directly affects the game world. Your wallet is your account. Your on-chain activity is your progression. As SpaceX Colony evolves, more game mechanics can move on-chain as well. For example: A player wants to create a clan called TITANS. Instead of creating an account or filling out a form, they send a nearly-free Solana transaction with: Memo: CREATE_CLAN:TITANS The transaction costs a fraction of a cent. But the cost isn't the point. The transaction itself is. The game reads the blockchain, detects the action, and creates the clan. The same could work for: Memo: JOIN_CLAN:TITANS Memo: LEAVE_CLAN:TITANS Memo: DECLARE_WAR:SPARTANS No accounts. No databases. No API requests. Just on-chain actions. The goal isn't to build a game with a token. The goal is to build a game that lives on-chain. The blockchain is the source of truth. The website is just a window into that world. That's what I believe real Web3 gaming should look like.
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Why most P2E projects on pump fun don’t work? - most P2E games require holders to connect their wallets - they aren’t actually rewarding - you get nothing for simply holding the coin - they don’t incentivize people to keep holding - and most importantly: they require users to constantly do extra things beyond simply holding the coin Today we’re changing that. In Metropolis, holding gives you: a visible citizen inside the city passive reward distributions social status districts professions progression & much more
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