📢🚀 NAKAMOTO GAMES - WEEKLY DEVELOPMENT UPDATE 📢🚀
The momentum continues. The ecosystem is expanding across every vertical, from live game releases to deep backend upgrades, from Web2 onboarding to scalable infrastructure. This is what relentless building looks like.
🔥 READY TO LAUNCH & LIVE EXPANSION
This past cycle marks a major step forward in product delivery and ecosystem activation:
• NAKA Boom - Successfully launched on iOS & Android, now LIVE and onboarding new players
• Trick or Seek (WebGL) - Officially LIVE in browser, expanding instant accessibility globally
• Roblox Integration - Final preparations underway, launch imminent
➡️ The pipeline is moving fast, releases are hitting consistently, and distribution is expanding across platforms.
🌐 PLATFORM & WEB2 EVOLUTION
We are pushing hard toward seamless Web2 adoption and mass onboarding:
NAKA Web2
• 3D avatar development officially started
• Core development resuming post Songkran
• Codebase refinement and UX/UI alignment ongoing
Mobile Web2
• API integrations progressing steadily
• AI React Native 3D research advancing
• Awaiting next design phase to accelerate rollout
Backend Foundation
• Avatar system upgraded to full 3D model
• Core systems fully stable:
• Profile
• Authentication
• Game feature integration
➡️ The foundation for a scalable, user-friendly Web2 experience is being locked in.
🎮 GAME DEVELOPMENT - FULL FORCE
💥 Metal Rampage
• Submission to app stores happening NOW
• Core systems fully completed:
• Account systems (UI API)
• Level progression and death mechanics
• Camera and collision optimizations
• Backend systems refined:
• Shop, inventory, gachapon
• Event and reward systems
• Final phase:
• Bug fixing
• Gameplay polishing
➡️ Positioned as a flagship title in the action portfolio.
👻 Trick or Seek
• WebGL version fully LIVE
• New School Map implemented
• IAP system progressing with Xsolla integration
Ongoing:
• Bug fixing and optimization
• Mobile version preparation
• Backend upgrades:
• Shop purchase flow
• IAP verification system
➡️ Expanding into a fully cross-platform experience.
🌏 Roblox - Songkran Expansion
• Major content update completed:
• New zones: Thai Town, Farming Village
• Songkran Water War improvements
• Mini-games, leaderboards, SFX
• NPC interaction system
• Shop & equipment upgrades
• New environments in progress:
• Festival zones
• Arcade areas
• Food districts
➡️ Building one of the most engaging social gaming layers within the ecosystem.
⚙️ WEB2 GAME ECOSYSTEM REFINEMENT
Multiple titles undergoing optimization and restructuring:
• Revival
• Zombie Outpost
• Blocky Pet
• Endless Racing
• Droppy Tower
Key improvements:
• UI redesigns
• Gameplay fixes
• Performance and stability upgrades
• Strategic removal of P2E mechanics in selected titles
➡️ Focus: scalability, retention, and mass-market usability.
🔗 PLUG PLAY EARN (PPE)
• Production-ready environment completed
• Full QA automation for core APIs implemented
• Final validation and testing ongoing
➡️ PPE is moving into deployment phase, unlocking scalable earning infrastructure.
🧠 BACKEND & AI SYSTEMS
Core backend continues to scale aggressively:
Metal Rampage
• Shop, inventory, matchmaking, social login fully refined
• Deployed to UAT
• Jenkins environments active (Dev UAT)
Trick or Seek
• Shop API upgrades
• IAP verification system in progress
AI
• Full-loop testing completed for Twitter bot system
➡️ Backend architecture is becoming faster, smarter, and fully scalable.
🧪 QA & TESTING
Quality assurance operating at full capacity:
• Automated API testing expanded across PPE and games
• Full gameplay testing:
• Metal Rampage (iOS & Android)
• Roblox (multi-platform)
• Trick or Seek (WebGL backend systems)
• Continuous:
• Bug tracking
• Retesting cycles
• Performance validation
➡️ Ensuring stability at scale before mass adoption.
🎨 UX/UI & 3D PRODUCTION
• Full Web2 UI redesign in progress
• Roblox banners completed
• Continuous UI enhancements across games
3D Production
Web2 Character
• Base model completed
• Blend shapes finalized
• Clothing system (8 sets) in development
Trick or Seek
• Supermarket map finalized and tested
Metal Rampage
• Vehicle pipeline progressing (Car 14–16 updates)
➡️ Visual identity and immersion are leveling up across the ecosystem.
🏗 INFRASTRUCTURE & SCALING
• Backend scaling and stability improvements ongoing
• Context prompt systems implemented
• One-stop service architecture progressing
➡️ Infrastructure is being built for long-term, global scale.
⚡ This is what consistent execution looks like.
Multiple live releases.
Parallel development across all verticals.
Backend, frontend, AI, and gameplay evolving together.
⚡ NAKAMOTO GAMES is not slowing down.
We are building, shipping, refining, and scaling, every single week.
The foundation is getting stronger.
The ecosystem is expanding.
And the next phase is already underway. 🔥
$NAKA #BUIDL