This is an incredibly reductive tweet that completely ignores all the creative titles he greenlit.
Again, businesses aren't charities. They will NEED to do these types of big selling sequels to stay afloat.
You've dropped an image of Insomniacs output, while completely ignoring the multitude of other games I listed that contradict your point and are much more risky or creative works.
As I said in my very first tweet, it's all about striking a balance between buttering bread and pushing creative works or taking risks with new IP.
Take out Spider-Man and Days Gone (though I still believe these are their own creative risks, which is why AAA cinematic games fail all the time), look at the rest that were greenlit under his tenure.
You cannot tell me this list below doesn't show an attempt at pushing unique or more creative games,while SIMULTANEOUSLY pushing what makes money.
Astro Bot Rescue Mission
Astro's Playroom
Dreams (rebooted)
Alienation
Returnal
Ghost of Tsushima
Sackboy
Helldivers 2
Rise of the Ronin
Blood and Truth
Death Stranding
Hidden Agenda
Concrete Genie
Farpoint
Etc
You're seemingly suggesting that just because Shawn Layden greenlit ANY blockbuster sequels, he's contradicting himself, but that notion is inept. He clearly struck a balance between both making money, and pushing creativity.
You're doing that Xbox fanboy thing of miscontextualising with absolutes.
Your point being, if Shawn Layden greenlit ANY big sequels, even if he greenlit 14 other more creative works, he's still contracting himself. But that's BS. The business world never survive it he only did the latter. It was commendable that he pushed as many new IP and risks as he did.