Sh!t posting ultil I got viral

Joined September 2013
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The best marketing is a product that works. No amount of content strategy fixes a broken onboarding flow or a confusing paywall. Fix the product first. Marketing amplifies what exists. If what exists is great, marketing is easy. If not, marketing is expensive lipstick.
What's your mobile monetization stack? Mine: RevenueCat AppLovin MAX direct IAP. Three revenue streams, one dashboard (RevenueCat). What tools are you using to collect money?
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The difference between a hobby project and a product is a price tag. Free projects get zero user feedback. Paid products get honest, brutal, actionable feedback. Charge money. The feedback alone is worth more than the revenue.
Sunday observation: the most successful indie products solve one problem completely. Not ten problems partially. One problem fully. The depth is what makes users loyal. Your app should be the best at one thing. Not mediocre at many.
RevenueCat vs Adapty pricing comparison for indie devs in 2026. RevenueCat: free up to $2.5K MRR, then $59/mo. Adapty: free up to $10K MRR, then $99/mo. RevenueCat's ecosystem advantage is worth the earlier paid tier. Adapty's free tier is more generous. Pick your priority.
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Weekend question: what's your Android app size budget? My target for the stealth app: under 15 MB. Currently at 12.3 MB. Every MB matters for emerging market downloads. What's your limit?
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The best code is the code you don't write. Every line is a liability. Every feature is a maintenance burden. Every dependency is a risk. The most productive thing I did this month was delete 2,000 lines of code from the stealth app. It does the same thing, faster.
Mobile devs: do you offer a free trial? If yes: how long? If no: why not? I'm testing 7-day trials on the stealth app. Early results are positive but I'm worried about trial abuse. What's your experience?
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Ad mediation waterfall vs competitive bidding in 2026. Waterfall: manual, predictable, outdated. Bidding: automated, higher eCPM, the present. If your ad network doesn't support bidding, switch. The revenue difference is 20-40% for the same traffic.
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Ad revenue per user varies 10x between app categories on Android. Games: $0.01-0.03 per DAU. Utilities: $0.001-0.005. Social: $0.05-0.15. If your monetization plan is "ads," your category determines your revenue more than your ad placement.
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RevenueCat's experiments feature is worth the paid plan alone. Set up A/B tests for paywall screens without code changes. Run them for 7 days. Read the results. Ship the winner. The alternative is custom A/B infrastructure. That's 2 weeks of dev time vs 2 hours.
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Friday question: what's the one thing you're proud of shipping this week? Shipped a paywall A/B test and a subscription retention update. Two revenue-impacting features. What did you ship?
The tech industry has a "new framework" addiction. New doesn't mean better. Stable, documented, and community-tested beats shiny and undocumented every time. Your production app doesn't need to be on the bleeding edge. It needs to work reliably.
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What's your mobile app's subscription price point? I'm testing $4.99/mo vs $7.99/mo on the stealth app. The higher price has only 15% lower conversion but 60% more revenue. How did you find your price?
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Day 37. Monthly revenue report for the stealth build (ranges only): Subscriptions: $X00-X000. In-app purchases: $X0-X00. Ads: $X0. Total: under $1K but growing 20% week over week. Early days. The compounding hasn't kicked in yet. Patience.
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The biggest mistake new indie devs make: building features no one asked for. Validate before you build. A landing page with a waitlist tells you more than 3 months of coding. The market doesn't care about your code quality. It cares about solving its problems.
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Friday shipping tip: end the week with one deploy, even if it's small. A config change, a copy update, a bug fix. Ship something. The momentum matters more than the size. Mondays are for starting. Fridays are for finishing.
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Day 37. A/B tested two paywall headlines on the stealth app. Headline A: "Unlock Premium." Headline B: "Your first [action] is free. Premium unlocks the rest." B converted 62% better. Same paywall, different framing. Users want to know what they get, not what they pay.
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Superwall for paywall A/B testing: the verdict after 2 weeks. Setup was fast. Visual editor is solid. But the analytics lag behind RevenueCat's. Best use case: rapid paywall iteration before committing to a RevenueCat implementation. Start here, graduate there.
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Android devs: are you targeting API 36 (Android 16) yet? Deadline is August. I'm migrating the stealth app this week. The foreground service restrictions are the biggest breaking change. What's your migration plan?
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