Deadtale is a skill-based singleplayer FPS set in a post-apocalyptic world. The game is the debut project of Sinfool™ @sinfoolgames

Joined February 2023
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Something is waiting in the dark. Sign up for the Deadtale playtest: deadtale.com #indiedev #gamedev #indiegame #screenshotsaturday
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Weapons, attachments, and skins can now be found while exploring the world of Deadtale. ► Find weapons ► Upgrade your loadout ► Collect skins ► Create your own combinations Some items can be found while exploring, while others can be purchased from merchants throughout the world. #gamedev #indiegame #indiedev #madewithunity
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Don't panic they said... and panicked I did. #indiegame #gamedev #gaming #gameplay
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Thought my car needed a paintjob. #indiegame #gamedev #madewithunity #gaming
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Question: Too much or not enough Answer: Yes #screenshotsaturday #gamedev #indiedev
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5AM. Told myself I would stop making Steam screenshots. Made another one. #ScreenshotSaturday #gamedev #indiegame #indiedev
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This gameplay screenshot was taken when Lurker would aggressively charge the player. Since then I've changed his behavior. He now stalks from a distance, avoids your car, and waits for the right moment to strike. So I reworked the screenshot concept to better reflect how he plays. #gamedev #indiegame #indiedev #gamedevlog
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Unlike yesterday's screenshot, this one wasn't staged in Unity. It's from actual gameplay. It started as one of the many screenshots I take while playing the game at night, then I refined it for the upcoming Steam page. #gamedev #indiegame #indiedev #gamedevlog
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This is how I created one of the screenshots for my upcoming Steam page. A surprising amount of work goes into making a single screenshot tell a story. #gamedev #indiegame #indiedev #gamedevlog
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I added random Infestations that you can discover while exploring the world of Deadtale. ► Clear the Infestation ► Hold the area ► Survive the waves ► Get the loot Infestations are optional and can appear in places like facilities, warehouses, malls, and other dangerous locations across the world. Full 5-minute gameplay video in the comments. #gamedev #indiegame #indiedev #madewithunity
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Is this what they call an idle game? #ScreenshotSaturday #gamedev #indiedev #madewithunity
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New grab mechanic in action 🫳 #gamedev #indiegame #indiedev #madewithunity
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This little batching trick keeps the safezones smooth while transitioning from area to area. #ScreenshotSaturday #gamedev #indiedev #madewithunity
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Your drone always has your back without getting in the way - and yes, you can have multiple of these awesome little dudes following you 🤖 #gamedev #indiegame #indiedev #madewithunity
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Development Log - April 2026 This month was all about pushing gameplay, performance, and overall feel. Everything moves closer to one goal: fun, challenging, and smooth - even on mid-tier rigs. Most of the footage is captured on an RTX 2070 Super - that's a 7-year-old GPU. Really appreciate all the support and the great people I've connected with this month. Highlights: Enemies & Combat • 3 new Hunters with unique pressure mechanics: Lurker, Core, Surge • 1 new Elite enemy: Gunner • 27 unique enemy designs across Hunters, Elites, Specials, and standard enemies - more on the way • Expanded Special enemy abilities: Exploders, Radioactive, Runners, Ranged, Electric and Hybrids • New ability: Jump Boost (mobility aggressive combos) • Reworked Hunter behavior to counter vertical gameplay (no more safe high ground) Systems & Features • Weapon customization (attachments, mags, skins - all lootable) • New Daylight lighting full day/night support across all procedurally generated maps Polish & Performance • Major performance improvements across core systems • New and updated VFX, SFX, and music More to come in May. #indiedev #gamedev #indiegame #devlog
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Me: Finally got the Jump Boost skill... I've got the high ground now. Surge: I'm about to end this man's whole career. #ScreenshotSaturday #indiegame #gamedev #bossfight
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'Surge' is a new Hunter in my solo dev game Deadtale. After adding Jump Boost earlier this week, I had to rethink enemy pressure - so high ground is no longer safe. Surge is built to counter exactly that. Fast, aggressive, and won't let you camp. More Hunters with unique mechanics on the way.
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