Fully agree.
The smartest GameFi approach right now is build the fun game first, keep the economy simple/undeveloped on purpose, and let it grow organically β exactly what
$KINS is doing. Thatβs why the gameplay feels genuine and the FUD feels off.
$SLICE is the perfect follow-up layer for this philosophy.
It lets devs keep focusing on making the game fun while easily adding tournaments, prize pools, and clean revenue shares on top β without turning the core experience into a complicated token economy from day one.
Game first. Sustainable monetization second. This order finally makes sense.
Maybe my timeline is full of cynics, but there's so much FUD around this game right now.
People saying the demands fake, people saying the game itself is bad, etc.
My experience with FUD around success is because the markets dry and people are sidelined on a winning trade.
I think GameFi as an idea looks really interesting here, we've had years to re-iterate and create better incentive models based off past failures.
My personal belief on GameFi has always been;
Focus on making the game rather than the economy.
Let's hope for a grand revision on GameFi this time with tokens at the center and far better games.