My biggest takeaway from my first day with Fable 🔽
Low effort is the alpha.
Incredibly smart, and cheaper than Opus, what's your rush? It's a great model.
Fable 5 is the biggest step up I’ve felt in our models since Opus 4.5 back in November. After 4.5 came out I uninstalled my IDE when I realized that I’d been doing 100% of my coding in a terminal for a few weeks. With Fable, it’s felt like Claude has stepped up from being a coding agent to a thought and design partner in building the product. Fable has judgement, taste, and dimensionality in a way that previous models didn’t, leading me to trust it more with the most complex work.
I think the first time I had this realization was when I asked Fable to debug something. It is the first model I have used that was so methodical and precise, taking measurements and adding logs then verifying that it truly fixed the issue before declaring victory.
There’s nothing in claude code’s prompting telling the model to do that, it’s just part of its personality. It really has this “big model smell” that I haven’t felt before.
I'd say the amount of ideas is the same. The execution % skyrocketed, and we've learned that lack of it was not the problem 🤣 it's marketing and distribution
Wan multiscale tiled sampler for @ComfyUI - enabling higher resolution at the token count the models were trained on.
Works with v2v, and with i2v or t2v with multiscale, i.e. half steps no tile 50% size, the rest 2x2 tiles full size.
github.com/MagoStudio/ComfyU…
It's time to rank closed-source models with undisclosed param count by company valuation instead.
Claude opus 4.8 $965b
Gpt 5.5 $730b
Although opus 4.8 outperforms gpt 5.5, the latter performs well for its valuation 🫠
Major Mago release: masking and inpainting are live.
For the first time, isolate any element in your scene. Choose which side transforms. Iterate in multiple passes.
Character consistency. Asset consistency. Surgical AI rendering, at scale.
Try it today mago.studio
Bloomberg: Bungie planning significant layoffs following end of Destiny 2 development. Destiny 3 is not in active production.
Bungie staff are pitching and prototyping new projects, including in the Destiny franchise, but none have been greenlit
bloomberg.com/news/articles/…
Got a bit tired of adding print()s to my nodes and reloading all the time. Here's a jupyter node for @ComfyUI
So you can easily debug and iterate with real inputs and outputs, no hot-reload required.
% magic, syntax hl, dynamic I/O slots also supported
github.com/Sxela/ComPyter