Father, artist. Game designer. Indie publisher. Vintage kicks & custom keebs. Founder / Creative Director at @_QualityBeast / @QualityBeastDE. (he/him)

Joined August 2008
590 Photos and videos
Pinned Tweet
8 Dec 2025
It's surreal to share this news, but there's no better day than on my birthday! Big shout out to @CardboardTruth over at @AllplayHQ for the trust and belief in the game for so many years, in the past and into the future! #SeizeTheBean
We’ve got big news to share regarding the long-awaited release of Seize the Bean 2nd Edition. Have a look at our release video... 📺 YouTube Video: youtu.be/8nLgCnzmav8
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Dannng where can I play this?
Os caras tão se superando nessa parada de Mario demoníaco
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This looks amazing. 🤩
We wanted our deckbuilder to feel like a living graphic novel, so everything in it is hand-animated ✍️💫 #indiegames #gamedev #animation
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Great tip actually!
okayy this one is helpful: When in doubt... - Blur the element until it looks like a basic shape - then align it accordingly
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This looks fire!
『Shroom and Gloom デモ版』プレイ&収録した。 デッキ構築型ローグライクだが、戦闘と探索用で別々のデッキを構築してプレイする事が特徴 戦闘外でもコンボをキメたり、戦闘への布石を打てる点がユニークで面白い!
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🔥🤯👏
ニャッキの伊藤有壱さんにお声掛け頂き、コマ撮りの展覧会に一作家として参加しています。私はコマ撮り分野ではない場所から活動をはじめて、デザインの視点でのコマ撮りに取り組んできましたが、今回初めてコマ撮り界の本丸の方々とご一緒でき嬉しいです。今6年目のマッチ撮影素材等を展示しています
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With the arrival of May - and good weather here in Berlin - I have to catch y’all up on our dev activities from the last month!
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The old theme was about fruits. The new theme is about books, specifically the street libraries of Berlin. This new direction wil guide art & our mini-expansions. Here’s another photo that more clearly shows the first version of Jeroen’s mini “goals” expansion we’re developing.
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⚠️ (Please note: all art depicted is from the original Zoch version and not by QB nor intended for use in our final version.)
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Spring is here in Berlin, bringing with it cherry blossoms, and I love them. 🌸
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A bit of research with Codinca in bed tonight.
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🌞At the end of last week we were back testing #TowersOfTheSun. ✂️We had some prototyping to do in order to compare and contrast the version from Allplay’s dev team with our original turned in ruleset.
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📝Our testing is focused on the vanilla base game for now. There is expansion content but we’ll get to that later. We agree w/ many of the areas they’d like to improve, so we're mostly evaluating the solutions they’ve proposed, seeing if they match the game’s OG (& new) vision.
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We won’t go into the specific rules and details now, but if that’s something you’re interested in don’t be shy to reach out to become a playtester as we’ll be playing a lot of Towers throughout April! playtest.qualitybeast.com/
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Tonight's texture: Frankfurter Tor staircase soap swirls.
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I was back to the physical #DragonEyes prototype over the weekend, continuing testing of Tim’s new, definitive ruleset. Here you can see the temporary prototype colors, before we begin experimenting with different paints to showcase the treasure’s more thematic colors.
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I won’t share all the potential rules changes here in this short update, but we’re testing some different selection rules for what you can take when you pull stones from the bag, along with a variety of different scoring and player elimination changes.
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Friday saw us wrapping up the week by diving into our second round review of Allplay's development changes on #TowersOfTheSun...
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We began by reviewing their card tweaks & prepping them for use in our internal testing TTS mod. The cards in Towers are meant to be simple, & the current dev changes try to keep that while also striving to better incentivize fights & marge cardplay more into the spatial puzzle.
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Once we had the cards completed, we fired up the TTS mod and made any additional changes required before we buckled down to study the new dev rulebook. Finally we got in our first game! It's an exciting time and we're eager to be testing more over the next weeks...
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