DopeRaider is an onchain RPG on Solana with a real economy, 100% player-run.
Three ways to win:
→ Produce — control the supply
→ Trade — work the price gaps across 7 districts
→ Raid — take product and earnings off other players
Skill, not pay-to-win.
The leaderboard decides.
Follow for the first run!
Your first district says too much.
Where are you starting in DopeRaider?
Jamaica Village, Novo Moskovo, Little Italy, Cartagena, Baltimore, Chinatown, or Vice Island?
DopeRaider starts with one simple idea: every move should feel like a decision. Raid, trade, produce, travel, risk it, lose it, learn. The city is better when players make the mess.
The best gameplay clips are the ones you can understand in two seconds: who made the move, what was at risk, and why the outcome hurt or hit. Gameplay first.
We are investigating unauthorized access to GitHub’s internal repositories. While we currently have no evidence of impact to customer information stored outside of GitHub’s internal repositories (such as our customers’ enterprises, organizations, and repositories), we are closely monitoring our infrastructure for follow-on activity.
We’ve got something big to share.
DopeRaider is launching on Solana.
From day one, our focus has been clear:
Make a game people actually enjoy playing.
Not just earning.
Not just promises.
Real gameplay that feels right.
Solana gives us the speed and fluidity we need to deliver that vision, without compromising the experience.
This is just the beginning.
Built by gamers.
For gamers.
More soon 👀🔥
Something is cooking… 👀
Yesterday we met the crew at @LaFamilia_so (Superteam).
Great energy, great people.
Huge thanks to @tomketal and @AndriuJose20 for the warm welcome.
(If we missed anyone, much love 🤝)
Real conversations. A lot of fun.
More soon 🔥