Special jump techniques 👇
0:00 -
Jumping on a fireball read
Place a LK Demon Flip and press HK if you see a fireball.
Against fireball > safe fireball sequences, perfect parry the first fireball, then place a LK Demon Flip and press HK if you see the second fireball.
If no fireball comes out, you can simply land and reset the situation.
0:10 -
Air fireball against hard-commit counterpokes
Useful against players looking to counterpoke your preemptive
st.LK or
cr.MP after blocking st.HP.
You'll lose if they immediately counterpoke with another st.HP, but if you read the counterpoke, you can beat it with an air fireball.
Examples include:
Marisa
st.HK
Ryu 6HK and 236MK
Vega st.HP
Ken
st.HK
A.K.I. light Whip and st.HP
These can be used to punish attempts to beat preemptive
st.LK.
Air fireball can also be used against:
Elena
st.HK and 6HP
Guile
st.HK
Viper st.HP
Jamie
st.HK and 6HK
Manon
st.HK
Chun-Li st.HP
and other similar counterpoke options.
1:12 -
j.2MK against anti-air reads
Against Ken's corner escape jump, if you expect cr.HP anti-air into Run Stop to prevent the side switch, use j.2MK near directly above Ken.
This causes cr.HP to whiff and allows a punish.
Also effective against:
Blanka 4MK anti-air
Marisa cr.HP anti-air
Sagat
st.HK anti-air