Joined December 2014
105 Photos and videos
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VERY excited to announce that I am now officially offering melee lessons! I plan to do all of this through patreon/discord, and I would really appreciate if you took the time to at least look into it. I can guarantee it'll be worth your while! patreon.com/Druggedfox
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Sami aka Druggedfox retweeted
me and @druggedfox on the seattle lightrail ❤️🚈📸
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Sami aka Druggedfox retweeted
Bringing the best to the Pacific Northwest. ⚡️ Special shoutout to our partner, @EggdogEsports, for leading our player outreach team. 🥚 Show your appreciation TODAY by tuning into the Eggdog House Party, live on ttv/GalintGaming! More to come VERY soon 👇
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Another free first-lesson post today! On my patreon (check bio) you can find my first lesson with falco main yungsanta This is a great lesson to watch if you want to see how an experienced player of 10 years can finally learn what they've been missing this whole time!
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if you're having trouble finding it, just click the tier section and sort by "public" and you should be able to see everything :)
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It's been a while, but I've finally signed more students up! Which means more publicly available content for yall, here's a great first lesson with @jessdang3r: patreon.com/posts/151900023 Major themes include: -distractions and how they affect you -the importance of knowledge
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Come see me at genesis!! Very excited to be teaching people at a tourney so core to melee history, lets keep this game alive :)
Replying to @Genesis_Smash
Ultimate with @ApolloKage: Friday, 2/13: 10AM - 11:30AM, 1PM - 2:30PM, 4PM - 5:30 PM Melee with @SsbmGinger: Friday, 2/13: 11:30AM - 1PM Melee with @Druggedfox: Friday, 2/13: 2:30PM - 4PM, 5:30 - 7PM Ultimate with @Brendensynergy: Saturday, 2/14: 11:30AM - 1PM
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Sami aka Druggedfox retweeted
🎒 GENESIS ACADEMY INFO THREAD 🧑‍🎓 Come watch! Come learn! Some of your favorite players are here to help YOU 🫵 #getgood, so drop by and snag a session with them (limited number of slots per block). 📍 Where: Genesis Academy area, located near the OffKai stage
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An issue a lot of non top players have when they interpret this data is that they act as if cody, who was already top 10 at the beginning of this data, somehow hadn't already considered the idea of doing an instant aerial or using upair and then suddenly decided to do it
Compiled some data. Here is every cody instant aerial against n0ne at every major they've played in their entire careers. The data suggests both playstyle changes as well as a increased ability to hit frame 1 and 2 aerials. n0ne won every set pre zjump, Cody won every set after
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Regardless of your opinion on Z jump, tools and devices DO influence playstyle. Language influences how you think. This is proven/known and in order to have genuine conversation about these topics, you cant pretend that one exists without the other
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Its so awesome seeing someone enjoy melee this much in 2026
HOUR 8 OF LEARNING MELEE LAST CLIPDUMP FOR NOW. I ENJOY THIS GAME VERY MUCH. NEXT TIME I'LL PLAY RANKED.
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Removing ahris entire core mechanic is a pretty insane change idk what is going on at riot. Would literally rather have my character do 200 damage per combo than this Had a lot of hope for the dev team/balance changes but will probably just have to quit the game instead lmao
hello windwallers, Happy New Year everyone. Coming in with a patch preview to help prepare competitors for Frosty. We’ll be outlining some of our biggest changes here. Core Gameplay: We find projectiles lead to a lot of chaos and unclear outcomes, so we're making changes to their functionality. 1. Most projectiles will be deleted when you hit point champions (or an assist champ, if they fired that projectile). This includes Wind Wall, Timewinder, Rockets, Mushroom, etc. 2. Aerial projectiles now place champs into an interrupt (counterhit) state during recovery. 3. We’re removing the ability to charge projectile assists when tagged out. We aren't happy with the gameplay that's emerging from this behavior. • Hitting assists doesn't have much meaning and is contributing heavily to runaway, so we're adding a 4 second cooldown when you hit an assist. We hope this leads to more thoughtful assist calls and lets you swing momentum more easily. • Assist champions peace out if they get hit while KO’d • All 8 frame jabs are now 7 frame jabs (Darius, Illaoi, Blitzcrank, Braum). 8 frames was too slow to contest on defense, so these champion's jabs should feel more usable. Ekko, Yasuo, Ahri, and Teemo Ekko, Yasuo, and Ahri continue to be overrepresented in the tournament meta. We have 1 targeted nerf each that we expect will bring down their power, as well as a few points of polish. • Ekko: can no longer teleport out of grab recovery. • Ahri: throwing an aerial fireball no longer refreshes her air dash. • Yasuo: std.M and d.M have significantly more recovery (with an improved hitbox on std.M to compensate). • Teemo is getting his remaining nerfs from the hotfix that went out late last year. This includes additional requirements for badges, less duration on bush fire in neutral, and small nerfs to S1 Super and Super Assist duration. Buffs We have meaningful and targeted changes for all other champions. For some, this is a general suite of buffs on underused moves. For others, this includes changed functionality designed to open up new pressure options. • Blitzcrank’s hurtboxes and normals (std.M, crc.M, std.H, b.H, running.H) are significantly improved. Blitzcrank often cannot throw out buttons in neutral, and now they’ll win interactions much more often. • Braum keeps unbreakable when performing S2 super while in unbreakable, and has an enhanced back Assist. Back assist will make Braum feel 💪 big and strong and now he has a usable super when cornered while in unbreakable. • Darius is now able to charge Apprehend (n.S1). You cannot do follow-ups, but are plus after, allowing you to effectively bait parry while on offense. • Jinx b.S1 is now significantly better on hit with increased hitstun, and it now launches grounded opponents. It doesn’t scale damage nearly as much, and opens up new neutral options and combo routes. • Illaoi n.[H] and her Just Frame do more damage, but her mediums do less damage. Illaoi players will be rewarded for big punishes now. • Vi can cancel charged Knuckle Down (forward.S1 > [H]) into Footwork, at the cost of Knuckle Down being slightly lower to the ground. It’ll be slightly worse in neutral, but on offense it opens up new pressure and combo opportunities. • Warwick is able to combo airborne opponents easier, and S2 rekka into super is much more consistent. His overall power is largely the same, but he’ll feel much more natural to play at beginner and intermediate/advanced levels. Patch Note Length Warwick, Braum, and Blitz have some issues we want to clean up for our official launch. These champions have patch notes that are quite long and are designed to clean up rough edges on a wide variety of moves. We will be focusing on high impact changes moving forward. Bug Fixes We have a large amount of bug fixes going in to improve controls and polish the game. More details on these to come with the full patch notes. We’ll be dropping fully localized patch notes on January 19th at 10am PT. Thanks all!
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It is the year 2025 and I am about to watch Ken vs Bombsoldier live
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Sami aka Druggedfox retweeted
12 Aug 2025
cool netplay moments
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Just played against a marth who told me it was their first major! Cool to be at a tourney and see firsthand the new people coming into the scene :)
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To be clear about the rankings, I have no opinions on their accuracy or fairness! I am just trying to point out that this split had more unusual results than any other ranking Ive ever seen, which felt worth thinking about and reflecting on
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You know, rankings are always a bit subjective, but this summer rankings might be the biggest disconnect Ive seen between my perception of their skill results and where they ended up. Not even trying to criticize panelists, but I genuinely wonder why this is/what happened
:/ first time to miss Top 10 since 2018. keep it up with phillip AI 🤖
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One of the coolest fighting games i've seen come out since marvel3!! Really high hopes for it if the netplay is improved
[Upcoming Online Environment Update] We are planning to release an update in the near future to address an issue where excessive rollback frames occur during matches, disrupting gameplay. For more details, please refer to the news linked below. hunterhunter-ni.bushiroadgam… #HxHNI #HUNTERxHUNTER
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Sami aka Druggedfox retweeted
この前のRed Bull Athlete Summit in Japanのときに教えてもらった、「試合中にゾーンへ入る方法」を7月の大会で実践してみたんだけど、これで調子のコントロールがかなりできるようになったからまとめる。 内容は 「交感神経と副交感神経のバランスを合わせて自律神経を整える。」 というもの。 まず「自律神経」とは 緊張感や興奮に影響する「交感神経」。 心身をリラックスさせる「副交感神経」。 の2種類ある。 ゾーンというか「フロー状態」に入るにはこの自律神経のバランスが最も大事で今この瞬間に「交感神経」と「副交感神経」どっちが優位かを自分で理解してゾーンに入るために調整するのが重要。 自分の場合「交感神経」が優位になりすぎると ・呼吸が浅くなる ・緊張で手が震える ・操作の入力が早くなり、ミスが増える。 といった現象が起きた。 また、「副交感神経」が優位になりすぎると ・眠気がくる(時差ボケのある海外大会でありがち)。 ・だるい ・頭がぼーっとする ・反応が遅れる ・相手の同じ行動に何度も引っかかったりする(対応力の低下) といった現象が起きた。「交感神経」と「副交感神経」の関係はシーソーのようなもので片方が優位になるともう片方が下がる。このシーソーを自分のパフォーマンスが発揮できるバランスに整えるだけで安定する。 このシーソーのバランスを整えるために一番簡単にできるのが「呼吸法」。 息を吸うときは「交感神経」が優位になる。 息を吐くときは「副交感神経」が優位になる。 つまり、めっちゃ緊張する!ってときは深呼吸してゆっくり息を吐く。 逆にテンション上げるぞうぉおお~!ってときは息をいっぱい吸う。 これだけでも全然変わる。 他にも色々行動があるのでまとめると ①交感神経を抑えたい場合(緊張しすぎる人が落ち着きたい場合) ・息を吐く ・有酸素運動 ・体温を上げる(上着を着る) ②副交感神経を抑えたい場合(頭がぼーっとしたり眠気があるときに集中したいとき) ・息を吸う ・体温を下げる(上着を脱ぐ) ・カフェイン。レッドブルやレッドブルなど。 これを踏まえて自分の前回の大会を振り返ると、 朝一番のTop32の初戦。交感神経が優位になっているのに気づかず呼吸が浅くなっていた。結果操作ミス多発で負け。 その後試合間に休憩を取りつつ、聴いていた音楽をおとなしめな曲に変更。深呼吸を多めにして上手く交感神経を抑えることができてそこから敗者側で3回勝ってTop8入り。 しかし、Top8まで時間があいており、この間に落ち着き過ぎたのと時差ボケの影響で今度は「副交感神経」が優位になり、あくびが止まらなかった。上着を脱いで調整したもののタイミングが遅かったのと、呼吸法がうまくできず結果試合内容に集中できず敗北。 という結果の分析ができるようになった。 負け試合はどちらも自律神経のバランスが悪く、勝ち試合はバランスが明らかに良かった。 これを自覚できたことがとても良い収穫だったと思う。 今後ゲームだけでなく何かに取り組むときは今「交感神経」と「副交感神経」のどちらが優位かな~と考えてから取り組むと納得しやすい結果が返ってくるはずじゃないかな、というお話でした。 大会でなんか集中できないな~。上手くいかないな~。という人はまずは呼吸法から始めてみましょう。 学術的なお話も探せば色々出てくるのでその辺もまとめてnoteに今度アップしたいと思います💡
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Cool question, tough to answer cuz I feel that this type of breakdown works better for character specific strengths/weaknesses of players compared to sf I will say that if you can consistently choose and execute relevant options in every scenario, youre automatically top 100
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Can you do this for melee, instead using top 20, top 100, and some other defining milestones
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Sami aka Druggedfox retweeted
puff ditto should be 2 stocks 4 mins
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