Joined June 2018
366 Photos and videos
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I'm working on a size-themed, fantasy action RPG with a size-shifting dragon lady as main character (featured)!
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Old request
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hmm there's a lot of unfinished drawings that i forgot about, made during winter
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For this system, I'm also paying attention to make it moddable. Along the way, I'm writing documentation and tutorials (on MediaWiki) that you would be able to make use of, if you'd like to make independent additions. I'll be hosting it public, once game is more mature.
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Working on NPCs and combat, here's video of a growth/kick combo chain (rough). There's more design work than usual, so there isn't much to show, and I also made some mistakes that require rework. Still, I plan to release playable version soon, even if there isn't much in it.
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x.com/dzerofive/status/18839… Around same time, I also did a build of Raya Lucaria at about 1:1 scale, though I abandoned it after a dozen or so hours of work.
27 Jan 2025
Church of Elleh
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been some time without monster girls
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I'm currently coding so you can do things like this in dragon game👇
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Interrogation
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Invest into my feet rendering, scared-little-people, and destruction tech!
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Similarly, I'd like to dip for interest in other settings, like modern day or futuristic (like police girl i drew before). I try to make systems that can largely reused, so working on any game would benefit others, so you won't be missing too much.
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Seeing attention that thigh drawing gets, makes me think about story tone for the dragon game. So far, it was mostly grounded/realistic/low fantasy, but maybe it's better to switch to something less serious? If only I could provide you something to compare both directions...
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Added graphics settings with 5 presets, FSR upscaling. Minimum system requirements will assume "low settings" at native 1080p60, so if you don't mind FSR and lower frame rate, you might be able to run the game at "lowest settings" even on specs below minimum.
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Did a world blocking, lot of UI improvements, movement modes, more weight when you're big, level select so you can try test levels. Larger post soon.
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I planned to publish another build today but there is a terrible 1-frame animation stutter that I'm struggling to fix for so long now
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