行到水窮處 坐看雲起時

Joined August 2018
141 Photos and videos
elfguess retweeted
Join us as we talk with @TerminusKick about what’s installed 👀 x.com/i/spaces/1nxnRRWXDNOxO…
1
11
27
572
elfguess retweeted
BEASTs are crossing over to the @OthersideMeta Claim the first voyager with @TerminusKick and have it soul bound to your BEAST. terminus.novellabs.xyz
14
55
131
5,073
elfguess retweeted
happy monday prompt 🍌 day 19 below 👇
9
24
107
3,313
elfguess retweeted
Chrome astronaut zombie hits the market for the first time in three years, what's your next move?
11
12
64
823
elfguess retweeted
Let me make this simple: @akidcalledbeast is not just a collection you buy and forget about. It is a character ecosystem. There are 10,000 Beasts inspired by street culture, and every one has a different personality and look. The art stands out immediately, but the reason people get attached is because you can actually build an identity around your Beast. You can animate it, create content with it, use AR filters, access 3D files, print it, collect the physical versions, earn rewards through the loyalty program, and plug into a community filled with people who are always creating something. The market has had plenty of projects with big promises and no soul. #AKCB has something harder to manufacture: people who genuinely care about their characters and the connections they have built around them. There is still a lot being developed, so I am not telling anybody to buy based on hype or expect some overnight flip. I am saying that if you like culture, collectibles, gaming, storytelling, or content creation, it is worth spending some time in the community and seeing why people call it the Beasthood. Find a Beast you connect with. Then bring that Beast to life.
8
32
73
2,439
elfguess retweeted
I hope you can kindof see the vision. Finished version would be without the moon gravity ofcourse. Hard surface items which aren't meant to shatter like solid objects also wouldn't... but it felt like a good spot test to just try out our custom multiplayer destruction engine on everything in the room tho. 👀 #gamedev #indiedev #web3gaming
38
64
214
5,673
elfguess retweeted
Chibi Keychain
17
19
112
7,442
elfguess retweeted
This is what belief looks like. I believe in @Rafsby and @akidcalledbeast Over the last 2 days this is what I've accumulated and I don't plan on stopping. A K C B #akcb
8
10
60
764
elfguess retweeted
Clawed. 🕹️
16
23
132
5,803
elfguess retweeted
Replying to @effortlessgold
This was my first animation back at the end of 2023 😆 It's mind blowing to think how fast everything moved in regards to AI, creator platforms and tools.
4
6
37
450
elfguess retweeted
“The Elevator” Not all elevators are created equal. When see scared Beasts you know you have to worry!.. .. I’m not sure what happens next! 🙏 @edizkan_ I had to push it, one step further! #akidcalledbeast #akcb #nfts @opensea @akidcalledbeast #elevator #horrorflick
Prompt Share 🚨 Too many legends. Not enough elevator capacity. Prompt 👇 Preserve every uploaded character’s exact likeness, proportions, eye shape, spacing, stylization, silhouette, outfit, accessories, materials, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add extra facial features if the original character does not have them. CHARACTER COUNT LOCK (CRITICAL) Use each uploaded character exactly once and only once. Do not create duplicate instances, clones, alternate poses of the same character, repeated identities, or hidden extra occupants. Every visible character inside the elevator must correspond to one unique uploaded character only. Reflections must only reflect already existing characters physically present in the scene and must never resemble additional bodies. Do not generate extra characters behind the doors, inside shadows, or in reflective surfaces. The total number of characters visible in the image must exactly equal the number of uploaded references. Empty space is allowed if necessary to preserve character-count accuracy. SCENE The elevator interior feels claustrophobic, overstressed, and physically uncomfortable. Some characters are pressed against scratched reflective steel panels, others squeezed into corners, crouched low, hanging from support rails, flattened awkwardly against walls or ceiling from pressure, or partially trapped between the narrowing elevator doors. Every pose must feel unique and reactive to the cramped environment. PERSPECTIVE Extremely close 24mm cinematic lens inside the elevator creating severe perspective distortion and emotional pressure. Camera positioned chest-height among the crowd as if physically trapped inside the elevator. COMPOSITION Dense overlapping silhouettes with minimal negative space, aggressive foreground obstruction, cropped limbs and partial body framing at the image edges. Intentionally unstable and uncomfortable composition. No centered symmetry. ENVIRONMENT Worn elevator interior with scratched stainless steel panels, flickering fluorescent ceiling lights, emergency panel glow, subtle grime accumulation, fingerprints, worn rubber flooring, slight atmospheric haze. LIGHTING Harsh overhead fluorescent lighting mixed with intermittent red emergency light, creating sculptural shadows and uneven exposure pockets across the compressed bodies. Strong highlight reflections on metal surfaces without clean mirror reflections. DEPTH OF FIELD Focus locked on the nearest central characters while foreground limbs and deeper background layers progressively collapse into cinematic blur. TEXTURE Fabric compression folds, subtle surface wear, scratches, tactile material realism, micro-detail in the focal plane, atmospheric dust particles. MOOD Absurd tension, collective exhaustion, accidental comedy, urban survival energy. EFFECTS Subtle handheld motion blur, restrained chromatic aberration near frame edges, cinematic film grain, slight lens breathing distortion. Avoid flat lighting, avoid spacious composition, avoid duplicated characters, avoid clean reflections, avoid organized posing, avoid full-frame sharpness. ar 4:5
10
17
68
1,353
elfguess retweeted
May 25
GM ✨ Squished with the besties 💖
Prompt Share 🚨 Too many legends. Not enough elevator capacity. Prompt 👇 Preserve every uploaded character’s exact likeness, proportions, eye shape, spacing, stylization, silhouette, outfit, accessories, materials, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add extra facial features if the original character does not have them. CHARACTER COUNT LOCK (CRITICAL) Use each uploaded character exactly once and only once. Do not create duplicate instances, clones, alternate poses of the same character, repeated identities, or hidden extra occupants. Every visible character inside the elevator must correspond to one unique uploaded character only. Reflections must only reflect already existing characters physically present in the scene and must never resemble additional bodies. Do not generate extra characters behind the doors, inside shadows, or in reflective surfaces. The total number of characters visible in the image must exactly equal the number of uploaded references. Empty space is allowed if necessary to preserve character-count accuracy. SCENE The elevator interior feels claustrophobic, overstressed, and physically uncomfortable. Some characters are pressed against scratched reflective steel panels, others squeezed into corners, crouched low, hanging from support rails, flattened awkwardly against walls or ceiling from pressure, or partially trapped between the narrowing elevator doors. Every pose must feel unique and reactive to the cramped environment. PERSPECTIVE Extremely close 24mm cinematic lens inside the elevator creating severe perspective distortion and emotional pressure. Camera positioned chest-height among the crowd as if physically trapped inside the elevator. COMPOSITION Dense overlapping silhouettes with minimal negative space, aggressive foreground obstruction, cropped limbs and partial body framing at the image edges. Intentionally unstable and uncomfortable composition. No centered symmetry. ENVIRONMENT Worn elevator interior with scratched stainless steel panels, flickering fluorescent ceiling lights, emergency panel glow, subtle grime accumulation, fingerprints, worn rubber flooring, slight atmospheric haze. LIGHTING Harsh overhead fluorescent lighting mixed with intermittent red emergency light, creating sculptural shadows and uneven exposure pockets across the compressed bodies. Strong highlight reflections on metal surfaces without clean mirror reflections. DEPTH OF FIELD Focus locked on the nearest central characters while foreground limbs and deeper background layers progressively collapse into cinematic blur. TEXTURE Fabric compression folds, subtle surface wear, scratches, tactile material realism, micro-detail in the focal plane, atmospheric dust particles. MOOD Absurd tension, collective exhaustion, accidental comedy, urban survival energy. EFFECTS Subtle handheld motion blur, restrained chromatic aberration near frame edges, cinematic film grain, slight lens breathing distortion. Avoid flat lighting, avoid spacious composition, avoid duplicated characters, avoid clean reflections, avoid organized posing, avoid full-frame sharpness. ar 4:5
6
11
66
1,762
elfguess retweeted
I’m not the villain or the victim, I am the author 🧊 #AKCB
8
16
70
924
elfguess retweeted
Elevator rides are a little awkward when you’re surrounded by grails 😅
14
37
148
4,144
elfguess retweeted
Happy wife happy life! 🥰
64
8
297
5,604
elfguess retweeted
Good Morning ☕️
24
3
45
481
elfguess retweeted
FOREVER BLESSED.
1
2
23
265
elfguess retweeted
I’m a Beast…are you?
May 21
I’m a Beast…are you?
3
6
55
1,885
elfguess retweeted
Nothing beats a quiet sunrise on the lake. GM, and happy Memorial Day weekend! #AKCB
3
2
31
263