"Valve sound designers talk about designing sound for a virtual space, their approach to Half-Life‘s unique creatures and weapons, creating the Gravity Gloves, using Foley to make the NPCs feel real and to sell the player’s physical presence." ed.gr/cc6ao#VR
I recently collaborated with Director Wa Liu to create the art and animation for her new VR film, Devil’s Ivy. The film will be having it’s World Premier @busanbiennale this week! It was produced by Jenny Guo @lumierevr with music and sound by Matt McCorkle @equalsonics
It's here! The new @bts_bighit album has officially dropped. #BTSComeback2020
Celebrate this weekend with a visit to 'Catharsis' – the majestic forest installation commissioned by BTS as part of their global art project #Conect_BTSbit.ly/2Rlua1A
This image is a spectrogram analysis of a day in the Amazon Rainforest, southern Peru. You can visualize all the different species and see how they carve out their own little space in time and frequency bands. Like radio bands of the forest. @iZotopeInc
Thank you @nickmessitte for your wonderful chat & piece about blending magical @iZotopeInc audio processing with the sounds of our natural world — some really amazing things are possible!
izotope.com/en/learn/matt-mc…
So grateful to have participated in #connect_bts with @Jakob_steensen and all the other artists. Check out other works around the world via the hashtag. Shout out to @ameliapisapia my partner and muse — whose footsteps and motion are heard throughout Catharsis. Much love ❤️
It was incredible to see people experience Catharsis today in London. This piece is special to @Jakob_steensen and I as we continue to explore slow media & emotional soundscapes. Experience it anytime at catharsis.live Thank you @serpentineuk & @bts_bighit !!#connect_bts