Founder and tech tinkerer, Started Rustunit 🦀, GitUI and live-ask.com, this-week-in-rust co-author, #indie #gamedev 🎮, #rust 🥑

Joined December 2009
847 Photos and videos
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29 Aug 2020
GitUI - the fast terminal UI for #git written in #rustlang - just released v0.10 with many contributions: vim-key bindings, scrollable commit messages, branch creation and more - thanks to everyone! github.com/extrawurst/gitui/…
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After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: github.com/bevyengine/bevy/p… #rustlang #gamedev 🦀🎮
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Its my pleasure to share the date for the next #bevy meetup: rustunit.com/bevy-meetup/bev… - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev 🦀🎮 @BevyEngine
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My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: youtube.com/watch?v=PXEc-WCG… #bevy #rustlang #gamedev 🦀🎮
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Few month ago I moved from #GitHub private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.
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The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: youtube.com/playlist?list=PL… #rustlang #gamedev 🦀🎮 @BevyEngine
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Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @BevyEngine
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Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev 🦀🎮 @BevyEngine
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Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: youtube.com/watch?v=vk0YcSjO… #rustlang #gamedev 🦀🎮
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Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: youtube.com/watch?v=vk0YcSjO…
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The 12th Bevy Meetup starts in 30min. do not miss the livestream: youtube.com/watch?v=vk0YcSjO… #rustlang #gamedev 🦀🎮
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Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - bevy.org/news/bevy-0-18/#int… #rustlang #gamedev 🦀🎮 @BevyEngine
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Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! bevy.org/news/bevy-0-18/#fon… #rustlang #gamedev 🦀🎮 @BevyEngine
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Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - bevy.org/news/bevy-0-18/#car… #rustlang #gamedev 🦀🎮 @BevyEngine
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Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - bevy.org/news/bevy-0-18/#aut… #rustlang #gamedev 🦀🎮 @BevyEngine
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Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - bevy.org/news/bevy-0-18/#fir… #rustlang #gamedev 🦀🎮 @BevyEngine
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Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? bevy.org/news/bevy-0-18/#bev… #rustlang #gamedev 🦀🎮 @BevyEngine
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Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! bevy.org/news/bevy-0-18/#mor… #rustlang #gamedev 🦀🎮 @BevyEngine
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Today could be historic, the first MVP for #@rustlang compile time reflection landed in nightly: github.com/rust-lang/rust/pu… - exciting to see this being expanded beyond tuples eventually! 🦀
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Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: bevy.org/news/bevy-0-18/#ful… #rustlang #gamedev 🦀🎮 @BevyEngine
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Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - meetup.com/bevy-game-develop… #rustlang #gamedev
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