Let's draw? I like drawing and I also like sharing my drawings here (I'm not very good).

Joined February 2026
683 Photos and videos
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Your colors feel disconnected? Add a tiny bit of one color across the palette
Your colors might not be “wrong”, they just don’t separate clearly enough
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Using glow dodge and multiply layers to build stronger facial lighting💡 #DigitalArt
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Same face, nine different lighting moods
Jun 13
High angle shots get easier when you build the body in simple 3D blocks
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Jun 13
High angle shots get easier when you build the body in simple 3D blocks
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Jun 12
Line weight makes flat drawings feel readable
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Jun 12
Better shadow shapes start with big, clear value groups
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Jun 12
Shadows make sense once you trace the light source
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Jun 12
Anime hair gets cleaner when you build the highlights in layers
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Jun 12
Hands look 10x better when you understand the shadows 👀
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Jun 12
Small hair shape changes can completely change the character’s vibe
Jun 10
Hair rendering starts simple, then slowly turns into magic
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Jun 12
Leaves look way better when you stop coloring them flat 🌿
Jun 10
Tiny details make plants feel instantly more alive
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Jun 11
Same character, different time of day, totally different colors
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Jun 11
Blend the base, add darker blues, then build texture
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Jun 11
Lineart → base colors → shadows → iris details → highlights
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Jun 11
Aurora skies look magical, but the process is surprisingly simple
Jun 10
Water effects look complicated until you break them into gradients, ripples, and light rays
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Jun 11
Why does curly hair feel so hard to render? 👀
Jun 10
Hair rendering starts simple, then slowly turns into magic
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Jun 10
Tiny details make plants feel instantly more alive
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Jun 10
Hair rendering starts simple, then slowly turns into magic
Hair rendering gets cleaner when you think in big clumps before tiny strands
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Jun 10
Fluffy clouds are just big shapes, soft shadows, and tiny highlights
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Jun 10
Water effects look complicated until you break them into gradients, ripples, and light rays
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Jun 10
Start with the character’s base colors, then adjust shadows and highlights based on the scene lighting
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