Tin hat theory:
-They saw the success of 2v8 and wanted to replicate but it doesnt work in 1v4.
-Each pallet is an extra 3s to break, an extra 4s to play through and if they greed even longer.
-Surv escape rates jumped from 40% to 55%
This is not healthy for low tier killer
Might be joining the "Yeah pallet density was a mistake" gang after playing one match on Disturbed Ward. Used to love that map. After breaking 20 pallets and Survivors still having more fillers to work with I feel like we need to change something real soon.