Here’s a peak at the environment panel within the game mimicking a real life sounding with features such as a skew-t, hodograph, derived values, and SPC outlooks!
The plan is for this system to be dynamic, so events can last and evolve several days at a time and you can look ahead through the "model" view to see what's upcoming! But of course the models won't be perfectly accurate, and may uptrend or downtrend as it gets closer.
It's important to remember that the math required for this is extremely complex, but we are committed to making it available on alpha release!
And finally, please note the values here are *purely for visuals* They will almost certainly not line up with the skew t or hodograph, which are also not generated yet and are placeholders for the UI design.