Open Source Maintainer working on NodeSecure and JollyPixel. Building an open source and collaborative game editor for the web with Three.js.

Joined January 2014
256 Photos and videos
Pinned Tweet
In 2023, very few people know that I've produced a free ebook containing several hundred refs on Node.js alone. And that I continue to update it with top-notch content. If you like it think to give the repo a star :) github.com/fraxken/ebook_nod…
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A few weeks away from having a feature complet terrain editor (3D voxel TileMap) with @threejs similar to Craftstudio's one (created by @elisee). Just the beginning ^-^ (network and scene editor will follow). Goal 1: re-create an HD Spherunner in the browser
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Using my VoxelRenderer and ECS, I can convert a 2D tiled map to 3D. Then use properties on layers to create custom components/scripts in the scene (cheap but useful to build simple LD during a JAM ^-^)
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I just released an early V1.x of my VoxelRenderer working with my Three.js engine/ECS (going to be the API behind the graphic voxel level editor I'm working on). Still a ton of work to do, but it should be cool to build small levels/maps (As in the past on Craftstudio).
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Working on implementing Signal (Godot-like) in my Three.js game engine. Going to be useful to design and use UI components. Long term idea is to also be able to use them in future scene editor.
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Working a bit on schema and architecture for my controls and input class. Quite funny to explore all the APIs available in the browser.
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Experimenting with decorators for the first time, very promising combined with my Behavior implementation.
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Working on a pixel editor/canvas to re-implement tileset texture for an upcoming voxel editor like the one made by @elisee in Craftstudio but for Three.js. Next step: editing and managing UV ^-^.
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After 4 years I'm once again free. Coming back full time on open source (the time to think what I will do next).
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🔐 La sécurité des apps n’a jamais été aussi cruciale… et menacée 😱. Dépendances open source, LLMs… Comment anticiper et se défendre ? 📅 Webinaire demain à 11h (CET) avec @SonyaMoisset. 📝 Inscription 👉 go.snyk.io/open-source-et-ge…

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Gentilhomme Thomas retweeted
26 Nov 2024
C'est décidé, le lundi 9 décembre à 20h00, je fais une présentation d'InertiaJS sur le Discord de la communauté francophone du JavaScript ! N'hésite pas à t'inscrire et à partager l'information ! 📆 discord.gg/myYXE2EN?event=13…
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Next major version of JS-X-Ray is able to trace process.getBuiltinModule and EntryFilesAnalyser API now implement Digraph-js from @c9antoine. Landing soon in Scanner V6
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I'm glad to see that people are using our Node.js SDK for Loki. We just released version 4, which includes queryRangeMatrix for metric queries. github.com/MyUnisoft/loki
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Envie de vous améliorer en JavaScript et Node.js ? En reconversion ou déjà développeur ? Mon ebook contenant plusieurs centaines de liens est accessible gratuitement sur GitHub : github.com/fraxken/ebook_nod…
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Pair-programming on Fastify.js
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We need the new Mascot somewhere in the homepage of the new Node.js website 😛
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Successfully published latest NodeSecure CLI release with npm provenance. I'm continuing my work on SLSA compliance :)
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Dependabot groups is banger, I divided by a factor of 10 the number of PR I have to manage across my open source repositories!
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AnsiSegmenter in action ☺️
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Finally I have a working POC for an AnsiSegmenter 😍
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