A mod manager for Friday Night Funkin' mods! Not affiliated with the Funkin' Crew // @echolotl

Joined April 2025
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PSA: The next minor update WILL cause you to not be able to select any mods. You need to go to the app settings and reset all app data. Sorry, just really big database changes, shouldn't happen again
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Just released an FAQ document on the GitHub if you want to check it out! github.com/echolotl/fridayli…

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If you hadn't seen, 0.11.0 (and 0.11.1!) released with mod profiles, mod updating, and some engine additions! Now I want to know: what other engines should be added to the engine downloads section?
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Best of 3 months! Thank you!!
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This would be a big project, so I just want to gauge interest: Would you like to have your mods folder mods be able to be displayed in the main mods list? This would work like launching the mod it comes from, but with only the single mods folder mod enabled. Too much?
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New feature coming in 0.10.0, the home page!
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New mod details modal! What do you think?
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v0.9.0 is out! This adds mods list searching/sorting, right-click context menus, and more mod metadata! Check it out here: github.com/echolotl/fridayli…

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You'll be able to show contributors to your mod using Fridaylight metadata in the final release!
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Mods downloaded from Gamebanana through the client will also have a autogenerated contributors list
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Now supports your custom UPics on the Gamebanana browser!!
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Still workin on stuff... I think this will take till at least late May...
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0.8.2 is out! This brings live terminal logs and custom URL downloading, along with some other fixes. gamebanana.com/updates/33526…
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Fridaylight retweeted
4 years ago today, FNF Week 7 was released.
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v0.7.0 out now! Added new themes, the ability to stop running mods, automatic updates, and other bugfixes/tweaks. Check out the full release on GameBanana! #fnf #fnfmod gamebanana.com/updates/33488…
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